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  Week report #134
Work in progress
 


* ArmA 2 - AK-9 Automatic Rifle

    Dak released some screenshots showing his latest work on an AK-9 Automatic Rifle.
    11657-dak1.jpg 11657-dak2.jpg
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    - BI forums

* ArmA 2 - Star Wars Battle Droid

    Hybrid-Fr released two screenshots showing his latest work on his battle droids and their equipment.
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    - BI forums

* ArmA 2 - NZXSHADOWS's Up armored vehicles

    NZXSHADOWS released screenshot showing his latest work on MRAPS.
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    - BI forums

* ArmA 2 - Post-Apocalypse mod

    canis lupus released screenshots showing the post apocalypse objects he has made.
    Quote canis lupus:
    Sorry to have made you wait guy's I had a bad Parkour accident a while back still hurts everywhere but I'm back again and I have made a few more objects
    and you'll be happy to know that IceBreakr and I has teamed up about Jade Groove I'll post some previews of what it could look like as soon as I can..


    8582-playground2.jpg 8582-groove1.jpg
    8582-groove2.jpg 8582-groove3.jpg
    8582-groove4.jpg 8582-groove5.jpg

    - BI forums

Click "Read more.." to view last weeks entire Work In progress report!!


* ArmA 2 - The Lost Brothers - Iraq Army

    andrie released some new screenshots showing his latest work the Su-17, Tu-22 bomber, Mig-23, Su-22, T-55, T-62 and Republican Gaurd Soldiers. The Iraq Army is a side project going alongside to the Lost Brothers Mod, not included in the original Lost Brothers Mod, it is a seperate project and will be released on its own.
    11657-iraq8.jpg 11657-iraq1.jpg
    11657-iraq2.jpg 11657-iraq3.jpg
    11657-iraq4.jpg 11657-iraq5.jpg
    11657-iraq6.jpg 11657-iraq7.jpg

    - Armaholic Forums

* ArmA 2 - Cold War Rearmed²

    W0lle released screenshots showing Russian Tanks included in the mod.
    8582-cwr2_tanks_1.jpg 8582-cwr2_tanks_2.jpg 8582-cwr2_tanks_3.jpg

    - BI forums

* ArmA 2 - KCT Trooper

    Rhodesy77 released some new screenshots showing his latest work on a used desert camo.
    Qoute Rhodesy77:
    KCT trooper im currently working on for the up coming dutch mod (name yet to be decided lol). Still a early version of it, want to completely redo the vest texture and a few other things, plus some model work but am liking how its coming out. Originals by Johannes, Binkowski and some helmet features by DaSquade.

    11657-kct.png 11657-kct03.jpg

    - BI forums

* ArmA 2 - RobertHammer's Used Desert Camo

    RobertHammer released some new screenshots showing his latest work on a used desert camo.
    11657-deser1.png 11657-deser2.png
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    - BI forums

* ArmA 2 - HARCP - Dynamic Sound System

    tpM released a new video showing the latest work on a new dynamic sound system.
    Qoute tpM:
    This is the thread for Hungarian Arma Community Projects's Dynamic Sound (echo) Handling System. The system will simulate environment specific weapon firing sounds. Different echo/reverb in mountain/hilly areas, villages, cities, forests and also in specific buildings.


    - BI forums

* ArmA 2 - Star Wars Stormtrooper Mod

    McRuppert released a new screenshot and update about what he will be working on for the Eempire.
    Qoute McRuppert:
    What can be done for the empire side land vehicles? ATST and ATAT but you know that isn't going to be easy. Also, the speederbike is in work. What else should be done. Here's a pic of Luke and Han Solo at the Deathstars prison, Lukes head made by toshi, Han's by Clod

    11657-lukehan2.jpg

    - BI forums

* ArmA 2 - Iranian Forces Mod

    YorT and Stevieboy released some new screenshots showing the progress of the Iranian Navy AB212-ASW chopper.
    11657-irinavy.jpg 11657-irinavy2.jpg 11657-irinavy1.jpg

    - BI forums

* ArmA 2 - Island of Lingor

    IceBreakr announced that he will be constructing another map, this one of a jungle.
    Qoute IceBreakr:
    Inspiration for the project is that I've been waiting for years for a proper optimised jungle map.
    You have to understand that vegetation full map is a whole different matter in BIS engine. PCs that were able to run Duala/Jade Groove on max settings & view distance 5000m+ will probably only have sufficient FPS with 1000-1500m distance on Lingor. That concerns mostly the pilots (jets/mid-alt choppers). Grunts will have to cope with limited visibility so that won't affect them. Flying with UH-1 just above tree tops is also fps sufficient. ArmA2 engine doesn't handle well thick forests in areas bigger than 1km. So I will try to break up large view-distances with couple of hills. Second inspiration comes from three different things. First is the board game by Stefan Dorra named Amazonas, that I just love. Board game features a nice amazon river and many villages to occupy. Hopefully Lingor scenery will be a bit similiar with the river setting.

    Heartpoint of island is a big town on East. It will feature an army base and a large airport for all kinds of operations. Town is surrounded by jungle on W and South. Road then leads throught it to SW. Its the only paved road that connects the whole island. Amazon-like river splits the somewhat urban part on North and totally rural on South. Rivers banks won't be steep (as in many of my older maps) and mangrove vegetation will cover the most banks. Only few places will be suitable for ship landing. Jungles will have foot-path trails and couple of farms will be situated under thick canopy trees. Not all of the jungle will be thick, so pilots will be able to touch down on many clearings and drop off/pickup troops. There will be no bridges (due to AI bugs) only couple of shallow passings. Tourists enjoy the stay in main town as couple of nice beaches can be found. But the major touristic point are the towns on NW. There are even couple of lakes. Many hiking trips are available, but only few guides are eager to lead tourist south of the big river.

    A Government army controls the main town and is patrolling the Northern part where many ambushes by rebel happen. Southern part is a hiding place for many escaped convicts, drug dealers and rebel faction that is fighting for the control of the island. International peace-keeping team is based in armybase in main town and performs regular anti-rebel raids and patrol operations. It is also well known fact that US and UK and some other European armies train their specops in the highly-humid and mosquito-infested forests of Lingor. When rebel positions are raided in the jungle they often retreat to the unreachable places in mountains-area on SW part of Lingor. Units are already done.

    I would need couple of addons for the project:
    - new wooden boats with engines
    - dangerous animals addon (CSJ Snakes if a fine example, hopefully he'll agree to include it in Lingor)
    - new house or two for the bigger towns

    Hopefully you will start to love Lingor when you get relieved of Arrowhead desert tour of duty!


    11657-lingor.jpg 11657-lingor01.jpg

    - BI forums

* ArmA 2 - Lost Brothers Mod

    namman2 released some new screenshots showing the Merkeva MK3.
    11657-mk3.jpg 11657-mk31.jpg

    - BI Forums

* ArmA 2 - Myke's Missiles

    Myke released screenshot showing the Matra R550 Magic2 air to air missile.
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    - BI forums

* ArmA 2 - Christian.1987's weapons

    Christian.1987 released screenshots showing the M4A1 with Aimpoint and M203.
    8582-89yd8pwsfwc.png 8582-w5jlr1xd3as9.png

    - BI forums

* ArmA 2 - The Unsung

    Warrior X™ released screenshots showing the progress of the mod.
    8582-goody1n.jpg 8582-goody2.jpg 8582-goody3.jpg
    8582-goody4.jpg 8582-goody5.jpg 8582-goody6.jpg

    - BI forums

* ArmA 2 - Project RACS

    Enad and Ballistic09 released large set screenshots showing different RACS soldiers and Blackhawk helicopter.
    8582-racs2010-06-1019-34-01-60.jpg 8582-racs2010-06-1019-34-27-20.jpg 8582-racs2010-06-1200-09-25-67.jpg
    8582-racsfr1.jpg 8582-racsmarines.jpg 8582-racs1stinf.jpg

    - BI forums

* ArmA 2 - War10Mod Soundmod

    LordJarhead released a new video showing the work he has done on his new sound mod.
    Qoute LordJarhead:
    I am working on my newsoundmod for arma2. Its a overhaul of war09mod. This mod should change the following things:
      Weapons
      Enviremont
      Vehicles (Engines and Weapons)
    I have so far only a couple of hand guns ready. Not complete yet. So this is all only beta. I make a Video to show some of my Stuff.


    - BI forums

* ArmA 2 - US Buildings Project

    Fox_09 announced the start of his US buildings mod. Socram, one of the teams moders, released some new screenshots as well.
    Qoute Fox_09:
    As you all know, the community is lacking US buildings. No buildings.. no maps.. no fun. It's about time war comes home. Time to leave Europe and the middle east. This is a community project for Island creators so we can see more US based maps.
    We are taking examples from online MLS and other real estate databases for houses, we want this to feel and look like you're in the US. I've assembled a small team of modelers to provide me with models, but we could use some with A2 editing experience.


    11657-2barricades.jpg 11657-streetsigns-1.jpg 11657-highwaysign.jpg

    - BI forums

* ArmA 2 - Iranian Forces Mod

    SuperRat released some new screens showing the work he has done on the Boraqh APC and M113 for the mod.
    Qoute SuperRat:
    Hey guys ive seen you had issue trying making boragh APC played around till i got iranian boragh ZU23 and one with a machine gun. They are pretty much done but I got a small issue with boragh zu23 cargo. I accidently erased view cargo LOD thats pretty much probably need 2 skins of each (boragh with dskhm I did without that m113 front shield). Iran has an older M113 so I've just ported it from OFP. Its almost done although m113 needs bit more work on skin.

    11657-boraq1.jpg 11657-boraq2.jpg
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    11657-boraq5.jpg 11657-boraq6.jpg

    - BI forums

* ArmA 2 - Cruiser Tank Mk.IV Cromwell A27M

    Gurk released some new screenshots showing the status of his tank.
    Qoute Gurk:
    After a long break from modelling for reasons even unknown to myself i've started easing myself back into things, and am going to finish this off, I do not think this will be for ArmA anymore and for ArmA 2 instead! Hope you like the pictures, still need to do a lot to this and redo a few things, but its coming along... slowly, but surely! Maybe finished by 2011!

    11657-cromwell.jpg 11657-cromwell1.jpg 11657-cromwell2.jpg

    - Armaholic Forums

* ArmA 2 - German Special Forces

    dennisjegart released some new screenshots showing some of the units he has been working on.
    11657-germsf1.jpg 11657-germsf2.jpg
    11657-germsf3.jpg 11657-germsf4.jpg 11657-germsf5.jpg

    - BI Forums
 


Written on 2010-06-14 07:49 by Armaholic  

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