Tags: Cargo
Description: With this script you can load objects and vehicles into helicopter and aircrafts and drop them somewhere. The Object will be dropped on a parachte with a blue smoke grenade. Works in (dedicated) multiplayer (JIP)! Works with AND without Operation Arrowhead, British Armed Forces or ACE2. Supported vehicles: Small (can load ammoboxes, small objects and most static weapons) + All AH and MH6 types + All Su25 types + All F35 types + All AV8B2 types + All AH1 types + All Kamov types + All L39 types + All An2 types + A10 + MQ9PredatorB Medium (same like small + atv and motorcycle) + All UH1 types + All UH1H types + All UH60 types + All Mi171Sh types + All Mi24 types + AW159 + Merlin HC3 Large (ammoboxes, small objects, static weapons, cars and boats) + All CH47 types + MV22 Xtra Large (same like large + trucks, apcs and cargo containers) + All C130 types Installation/Usage: The Demo Mission requires Operation Arrowhead and British Armed Forces (Lite)!! The scripts will work fine without those two though. Copy and paste the BTK folder to your mission folder and add this line to your init.sqf: execVM "BTK\Cargo Drop\Start.sqf";To disable the feature at all, do the comment thing: // execVM "BTK\Cargo Drop\Start.sqf"; Settings: You can change the loadable objects by editing the "BTK\Cargo Drop\Settings_Objects.sqf" and "BTK\Cargo Drop\Settings_Transporter.sqf" files. Ingame usage: The action for loading cargo will be added automatically to all compatible vehicles. Just place an object near the transporter and select the "Load cargo" action. To drop off or unload select the unload action... Changelog: v1.92 - AW159 Wildcat is now small transporter - Mi17 and Mi117 are now large transporters - C130 positions tweaked (thx spyhunter82) - F35 load position (to avoid collison) - PAA file is now included (No more error messages for not-arrowhead users) v1.91 - Added all trucks and apcs to XL transporters (C130) - Changed unload procedure - Demo Mission is now optional (Select the Start Mission action to start it) v1.9 - Please delete any older version - New script and file structure! - The "Load cargo" action gets now inizialied to the vehicles automatically, even after respawn. - Lots of new vehicles supported. - New Hints. - Changed load, unload and drop code for better results. - Optimized some attach positions. - Lots of small improvements. - Now using big parachute for a better drop-off behaviour. - Increased radius for loading in for most vehicles. - JIP. You can now use the functions after reconnecting to the mission/server. - Sometimes objects stuck in the air after drop. - Sometimes objects disappeared into the ground after drop. - Fixed: R3F lifting is now possible when cargo loaded. You have to hover very low for that. (This fix is still wip) Forum topic: - BI forums Enable javascript to be able to download from Armaholic please!
Tags: Cargo
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Im im a little new to this were abouts do i put the init.sqf, cant get it to work at the moment and i really want it to
does it work for the CH47 too? as there is a picture... nevermind i neglected to read the description
Great script, but i can't load a CRRC boat in the demo mission :P
I Cant Put stuff in or get stuff out of the ammo boxes after I air drop them...but they work fine if i unload them.
Fantastic! Good job.
For some reason the parachute will not open when I drop the vehicle.... any ideas? I tried it with a basic Humvee but it just falls to the ground...
Hey can someone message me what to do with the scripts im new to this.
Thanks for any help.
Dose not work??,if it dose can you get an installation vidio please
hey guys, i had a problem with the c130 loading and im kinda proud of myself because i troubleshooted it :3
i still consider myself a total noob when it comes to scripting. Open the "settings_transporter" in the BTK folder and scroll all the way to the bottom and change it to look like this:
//// XTRA Large
if (
(_Transporter isKindOf "C130J") // No OR || after the last
entry!!
) then { _SelectedTransporterTypeXL = true; };
This is usable on editor? i try to use in editor but i can do
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