Author: Big
Author Website:

Requirements: No required addons
Island(s): Takistan
Playable options:

Version: 0.61b

Date: 2010-07-25 15:02


Comments: (5)
Rating:



 



Cipher: Valleys of the Takiban
by
Alec Delorean (original by Wiper)


Description:
Conversion of Cipher user mission to the Takistan-Map of Arma2:CO (Arma2 + Operation Arrowhead)


Features:
- main-mission still the same -> find the suitcase
- general is now a taki-warlord
- civillians are takis and characters based on Operation Arrowhead
- enemies will be taki-militia and taki-army, partially disguised in civilian cars
- Arma2: OA equipment, troops...
- full blown COOP/MP combat operation: SecOps and Ambient Combat selectable in server options (now you can earn artillery and air-support)


Installation:
Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop.
Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\Missions folder for singleplayer.


Known issues:
- SecOps manager module factions
- SecOps manager module creates his own internal scripterrors (autoreinforcement 07_create_secop_assets.sqf, line 134, etc.) and may stop working
- all text, story and briefing still from original version (please ignore until complete conversion)
- sometimes insertion BH will not land instantly, use disembark command to force landing
- sometimes the suitcase may spawn in unreachable locations (like a roof etc.), try to order an A.I.-unit to get it or destroy the house


Changelog:
v0.61b:
- fixed timeshift problems for JIP (needs testing)

v0.6b:
- first version for Arma2: OA standalone (needs testing and PROPER bugreports: RPT scripterrors please)
- changed hundreds of Arma2 dependencies (AI scripts, vehicles, weapon loadouts, etc.)

v0.48b:
- hotfix: typo enabled intro
- changes overview.html

v0.47b:
- SecOps and Ambient Combat resync after kill/respawn of leader
- new blacklist for houses to prevent unreachable suitcase
- every town populated with automatically spawned civillians
- minor changes and fixes

v0.45b:
- SecOps and Ambient Combat disabled in SP
- SecOps and Ambient Combat enable/disable added to serveroptions for MP/COOP
- minor changes and fixes

v0.41b:
- changed SecOps spawn distances to prevent a scripterror in SecOps-module

v0.4b:
- fixed 125 insertion positions
- extraction chopper should have gunners now
- small adjustments to ACM and SecOps
- changed playercar and ammobox loadouts
- minor changes and fixes

v0.31b
- removed some typos

v0.3b
- minor bugfixes
- SecOps settings changed per script (first mission will come a little later, more space between missions)
- Ambient Combat settings changed per script, (spawned BLUFOR and OPFOR are now 100% based on Arma2: OA)

v0.2a
- mission-based OPFOR are 100% taki now
- choosable offroad vehicles changed to new Arma2: OA content (HMMWV and Landrover)


Credits & thanks:
Wiper for the original Cipher mission and permission for using it.
koyaanisqatsi for scripting help and hints.
sajuuk for bughunting and scripting help.


Forum topic:
- BI forums




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Tags: Sp & Coop