Author: Benny
Author Website: http://hotshots.folkersma.org Requirements: No addons required Island(s): Takistan Playable options: Multiplayer compatible / Singleplayer compatible Version: 2.072 |
Downloads / Operation Arrowhead / Scenario / Multiplayer Gamemodes / Warfare / Warfare - Benny Edition - OA
Warfare - Benny Edition - OA
by Benny Description: Warfare mission modified by Benny. Features: - Ability to turn Camp Respawn On/Off at startup. - French/English localization (i'll translate other langage asap i have some people who will be willing to translate). - Advanced HUD (Showing nearby Buildings / Town Captures progress). - Construction Interface Modules recoded (calling the same module for each players). - Unit Construction Queuing (with a debug function in case of problems). - Map tracking, all side units are shown on map (your own ais have their own # on map). - Differents Town Occupations levels. - Evolved Voice System. - Light JIP. - New Artillery System (Cannon/Mortar/MLRS/GRAD..). - Ability to select where the unit is being built (Factory menu has a minimap for an easier comprehension). - Ability to modify View Distance / Terrain Grid on client side. Installation: Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder. To do: - Stringtable translation for STR_WF_Push. - Sell/Repair buildings for commander on CoIn. - Make AI Respawn at camp if he dies within a friendly town radius. - Make AI Commander move to another spot when he has completed the first base. - Make AI Commander do upgrades. Change log: v2.072 - Fixed: EXPLOIT - soldiers too cheap compared to ammo costs - Fixed: Flying heavy vehicle exploit - Fixed: L115A3 LRR not included in realistic gear loadout - Fixed: Black "Loading" Screen for internet client with default settings changed (and modACE = true) - Fixed: Supply Trucks still deliver in SV capped town - Fixed: Backpack blackhole - Fixed: Jaza town is not on neighbour system ( TAKISTAN Full-Large Tactical param ) - Fixed: BLUEFOR owns suddenly all bunker of all towns - Fixed: CoIn: Error upon opening - Fixed: Spawn on Skalisty Island - WF Menu No Longer Works - Fixed: Arty Field of Fire visable on map after fast travel - Fixed: Novy Sobor doesn't change color on map when captured - Added: Parameter: Camps (Predefined or Constructable) - Added: Town defence upgrading - Added: Occupation Patrols and attack patrols - Added: Buying equipment into vehicles. - Added: Respawn at medic car / medic camp should be always with default weapons - Added: Income sharing to human players only - Added: Buy Items into Backpack - Added: Increase camp capture radious ( so AI can capture ) - Added: Expose each player's income to the Commander - Added: Disable "sell factory" option when HQ is down - Added: Gear Menu: Units Loadout (Custom/Config) - Added: Camps: New FSM script - Added: Gear Menu: Unowned item may be sold depending on the given coefficient. - Added: Time Supply: All sides are affected. - Added: ACE Weapons/Magazines etc. - Planned: GUI: Money Transfer - Planned: Check CAA1 Sahrani - Planned: Optimization: Networking - Planned: Parameter: Units balance - Planned: Replacement: Replace the standard camps/depot objects in mission.sqm by logics (using WF3 system). - Planned: Replacement: Network Communication system - Planned: Optimization: Code flow (sortbydistance) - Planned: Optimization: Update and unify the town defense ai fsm. - Planned: Update: Patrols script - Planned: Apply a config based Town dubbing - Planned: Reworked Side colorations. - Planned: Optimization: New town FSM - Planned: Update the way reinforcements parameter work - Planned: Allow defense in towns to respawn upon capture and to (possibly) randomize them. - Planned: Garbage Collector: Optimization - Planned: Rework TI parameter to be config based for weapons - Planned: Paratroopers: New script - Planned: Workaround for "Create template" issue 2.071 - Fixed: Last Man Standing (town cap issue) - Fixed: Enemy AI Team leaders exceed limit of soldiers - Fixed: AI buy more Units as allowed - Fixed: Territorial Param Problem - Fixed: The AI Team Leader (Javelin) had Mk17 EGLM RCO with Mk17 SD Mags. - Fixed: Text Missing from Dialogue Windows - Fixed: Unit Limit Hit - Nowhere Near Actual Limit - Fixed: AI queue script issue - Fixed: Manipulating AI Team Orders as commander - Fixed: Muzzles - Fixed: Ammo replacement now take the upgrade level into account - Fixed: Resistance Attack teams - Fixed: CoIn Funds RPT error - Added: Allow officers MASH to heal and be undeployed. - Added: buy weapon camp/depot parameter - Added: Player can't buy infantry in depot when ennemy is in a certain radius - Added: Allow buy weapons only at central depot / disable buy weapon at side camps - Added: Stop AI team members running to temporary spawn marker when player is respawning - Added: ACE Core files - Planned: Auto vehicle crewing - Planned: JIP groups are now stored by server and sent to clients. Forum topic: - BI forums Enable javascript to be able to download from Armaholic please!
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The most complete warfare mode I've ever played
and I've played a quite a few.
New version (2.064) have been realased: http://dev-heaven.net/projects/warfare-be/files
i have found that when i try to make a game in multiplayer (LAN) i deploy the mhq and build buildings but nothing appears and the mhq remains in mobile form while taking points from the supply pool
bit too late to edit last post but after a bit more testing everything works when its played as a single player mission. so im not sure if its any of the parameters or not
I't don't work for me! When i try to make a game in my server (LAN), i have this bug: http://www.youtube.com/watch?v=ULDUH3ZjSYQ

I can't deploy HQ and I can't build anything, and the menu for voting commander don't work too!!
Hey dude, sweet warfare script, but I can't get the weapon bags to work. I can't asssemble any of the heavy guns
Great mod but there are alot of bugs for me :( Im running a high spec comp and after an hour of play its so laggy i have to re-start. Another thing is once the the game has saved and i reload it the menu's dont seem to work 100% all the time. And i have never seen the A.I spawn attack choppers, they just roll in transport heli's and do nothing of any use really. Even after all upgrades etc.. the A.I friendly and enemy dont use attack choppers.
Hello,
Thanks for this mod. How can I play to it as a singleplayer configuring it ?
I wish I could config before playing as I can in the multiplayer menu ; is it possible ?
Thanks a lot ! :)
Total comments : 8, displayed on page: 8