Author: shark-attack
Author Website: Requirements: No required addons Island(s): Zargabad Playable options: Version: 6.0 |
Description: The CIA s special activities division have confirmed the location of an AL Qaeda regional command office in downtown Zargabad. A raid against the target has been sanctioned, the primary objective of which is to recover any intel from the site which could provide further information on AL Qaedas network in the region. Search the buildings within the compound and retrieve any items of importance ie Documents Laptop computers. Satellite telephone Return any captured intel across the border to SOCOM HQ to accomplish mission objective. Features: BIS first aid system group respawn Installation: Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop. Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\Missions folder for singleplayer. Changelog: v6.0 - Enabled squad AI can be played as a co op or as single player mission. Must be played in MP mode to activate revive and spawn options - Included several IED booby traps with trigger men. Engineer unit has the ability to deal with these should they be spotted by the team alternatively take out the trigger man to make safe the IED. v5.0 - Enemy AI completely reworked. - Added mobile spawn option to delta medic. - Secondary objectives, secure potential spawn points. - Disabled AI (jip friendly) - Added weaponry selection and backpacks - Lots of other improvements to compliment co op play v4.0 - removed BIS med system - Added Norrins revive - updated UPS - Added actions to recoverable item (fixes issue with only team leader being able to collect intel) - changed loadout of operators - Added weapon crate - changed to two 4 man teams - lots of tweaking v3.0 - Rebuild - Helicopter extraction working - Briefing tasks work for spawn/jip/teamswitch - Completely reworked the enemy AI set up, tried to address performance issues inside the town, plays a lot better - Tested on RTY server and in SP mode. v2.0 - reworked briefing (was having issues with jip ) - added radio voices (thanks FM) - reworked enemy positioning and numbers - tweaked difficulty - re worked mission end - added a few surprises Forum topic: - Armaholic forums Enable javascript to be able to download from Armaholic please!
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Has some bugs, couldn't get the Chinook to land at the extraction field, took a truck to the border, screen faded to black but the mission didn't end.
hi mate if you are in command of the team you must order them to board the chopper , if AI are in command they will issue order, chopper will only land automatically if you are a lone survivor. ending is fixed in v2 ( was when we tested)
Note the briefing is goosed for dedi play in v2 working on a fix
many thanks for feedback mate
Yesterday, I played this same mission (in your server - and it was v2.0) and I can confirm what blindmonkey said, the Chinook didn't land even after ordering all my team members (I was playing as team leader) to board the Chinook.
I sucessfully ended the mission after ordering (thru radio) the Chinook to get back to base (less than a minute after the mission ended sucessfully - probably after the Chinook got to its destination).
i played this evening and , it's good, i don't know if chinook come but i have fouded documents, i search other, but i'm french what "coumpound?"
thanks
PS : can you say me by MP how do you do for team switch breifing?
badass mission
Excellent mission, thanks a lot!
This is a really impressive coop mission. The hard work that has gone into making it, from the good enemy AI to the atmospherics and equipment options is obvious. I played it with three buddies this morning. It's just about our best coop experience in ArmA 2 so far. Thanks!
thanks Bahger

I am pleased you are enjoying it. Please let me know if you run into any bugs or such after the new patch
Best wishes mate
shark-attack
Shark, I did run into a big post-patch bug but only when playing it in SP; the end mission trigger fired way too early, declaring that we had successfully crossed the border once we reached the first objective in the town. Bummer!
working on v7
Excellent mission, my friend and I really enjoyed, keep up the good work!
it says i cant play because something is deleted (ca baf weapons) or something. Why is this?
Excellent mission but we had problems with the Chinook
I was playing with all human players and we boarded the Chinook. After everybody boarded, it wouldn't want to fly off.
Just a question also, are the documents, computers and Sat phones located randomly? I would like to give this mission a go again some time
cant see it in mp set up when put in arma ao mpmissions folder.
Awesome Mission, me and my friend had a Blast playing it!! Keep up the Awesome work man and keep them coming
!!
Total comments : 15, displayed on page: 15