Author: tpM'91
Author Website:

Requirements: Community Base Addons A2

Version: 1.0 RC1
Signed: Yes, serverkey included.

Short description: The system will simulate environment specific weapon firing sounds. Different echo/reverb in mountain/hilly areas, villages, cities, forests and also in specific buildings.

Date: 2010-07-16 15:19

Comments: (1)


Dynamic Sound System RC1
Hungarian Arma Community Projects Team

Hungarian Arma Community Projects [HARCP] Team is pleased to announce you the release of the Dynamic Sound System v1.0.0 RC (Release Candidate) for Arma 2. Sadly, a few things didnt turn out as we planned, but at least we made it...

Without going into technical details, I can say that the system relies on pre-defined echo locations on islands. This means that we have to make the islands "echo map" first, to make it work support on an island. Currently it only supports Utes and Chernarus, but we'll add support for more islands in the future. You can place echo zones manually in your mission too, but then it will require the Mod to play.

As we always advice use mod folders to keep your mods organized and to prevent errors in the future.
Check our FAQ for a clear explanation.
Also place the Userconfig folder to your Arma 2 directory. in Userconfig/harcp/harcp_clientside_config, you can set the maximum number of simultaneously played echoes (default 2), AI firing echo instensity and a few more stuff

Included .pbo files:
Normal Files:
Files to overrule AceSM:

Known issues:
Currently it only supports Utes and Chernarus


Credits & thanks:
DancZer - config, scripting
tpM - SFX
2Face - Editor icons, terrain echo coords
Hogthar - Zone models for 3D Editor (debugging purposes)

Forum topic:
- BI forums

- Community Base Addons A2

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