From a collection of different missions the server randomly picks one mission at a time, let it take place at a randomly chosen location on the map of Takistan.
Every player is his/her own squad leader, being able to recruit AI squad members of all types (like in Warfare, without the money).
There are different slots to fill by players, each with its own responsibilities:
There are 10 different missions at the moment, like clearing a town, capturing high value assets, hostages, searching ammo caches, escorting a convoy to a solitary outpost etc. - a mission parameter can be set to the maximum number of missions the team has to accomplish or can fail, respectively.
A mission generally can fail, when the overall team's deathcount exceeds a certain value during a mission, so "not to die is vital".
Missions already implemented
Search and destroy an ammo cache.
Destroy an Anti-Air radar.
Destroy an enemy scud.
Search and rescue a shot down blackhawk pilot and destroy the blackhawk wreck.
Find and stop an enemy convoy.
Bring a supply truck to a solitary outpost - be prepared for ambushes.
Investigate the area of a town. Won't tell you what you might find there...
Another investigation tour...
Capture an enemy officer and bring him to your base.
Relieve an ambushed friendly squad.
AI recruitment: Dependent on the player's class there is a choice of possible AI units which can be recruited. The maximum group size can be set as mission parameter.
Advanced Artillery Request System: A virtual interface for calling in fire missions, based on polar coordinates. This interface is connected to artillery batteries built by the player and can be used when the player orders his/her AI into the batteries as gunner. Having artillery cannons constructed decreases the number of AI units which can be recruited.
Advanced Injury System: Allows to set different Damage Tolerance values as Mission Parameters.
Simply change viewdistance and terrain details at any time by pressing your "Teamswitch" key.
Dynamic number of enemies: One can set a mission parameter to disable or double the amount of enemy infantry or enemy vehicles. However, the number of possible enemies depends on players currently playing on the server.
Air support: Snipers can make use of the laser designator to call in AI controlled A10 bomber.
Rallypoints: Deploy rallypoints as additional respawn points.
Random Enemy Air Patrols
Random Enemy Foot Patrols
Random Enemy Camps covering the whole map
IEDs covering the whole map
... and some more stuff to be discovered on your own.
Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop.
Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\Missions folder for singleplayer.
FIXED: rearming vehicles at FOB is not possible anymore
FIXED: Deconstructing commander assets using construction interface does not refund corresponding funds
FIXED: rearming vehicles at service points sometimes added too many magazines to vehicle turrets
ADDED: after 15min mission time JIPs have the possibility to start right from the FOB/MASH
ADDED: Mission parameter to individually disable or double amount enemy cars (besides infantry and armor)
ADDED: air patrols now also support planes (by adding plane types to tfor_east_air, resp. tfor_west_air list)
ADDED: information overlay showing the crew of the player's current vehicle
ADDED: player tags (player names appearing on the screen when looking at them)
ADDED: parameter to enable civilian traffic (has effects only on islands that support the Civilian Module)
ADDED: 2 new mission tasks: "clear minefield" and "mark AA installations with laser designator"
CHANGED: removed ALL vehicles and unnecessary objects from base, in order to reduce network load
ADDED: vehicles can now be constructed using the construction interface
ADDED: mission parameter to unlock special vehicles like tanks, gunships by destroying enemy assets
ADDED: (variable to define) default cargo content for all constructed vehicles of type "car"
CHANGED: increased randomness of picking a route through locations
ADDED: cabin lights in transport aircrafts
FIXED: at night, the camera in the outro does not switch to night vision
CHANGED: long range weapons restricted to snipers now
CHANGED: pilots cannot carry any launchers anymore
FIXED: IEDs sometimes spawn beneath ground level and hence cannot be seen nor defused
CHANGED: decreased factor of enemy occurrence according to number players (was ok for less players, too much for many players)
ADDED: with some chance friendly AI units reinforce the player's team from time to time
CHANGED: the number IEDs is now computed automatically depending on size of map and number of road segments
CHANGED: commander does not need to build artillery cannons anymore in order to access the artillery request system
FIXED: sometimes the enemy Heli Park spawned way outside the map, especially on smaller maps
CHANGED: improved the search for appropriate places for enemy reinforcements to spawn
some minor performance improvements and bug fixes
FIXED: enemy reinforcements not really reinforcing
FIXED: Mobile UAV terminals don't work
FIXED: CYCLE as first waypoint
FIXED: loadout presets not considering units capacity
ADDED: enhance enemy camps
ADDED: High Command for the commander
ADDED: hints at loading screen
ADDED: remove "stop convoy" task
ADDED: remove the UPSMON script component
ADDED: add pilots and crewmen to the commander recruitment list
ADDED: add mission delay
ADDED: enemy officer in "capture officer" mission needs some more courage
ADDED: improve resupply script
ADDED: improvement of method to search for IED locations
FIXED: AI Bomber acts unreliably
FIXED: shorter days make dynamic weather look like a slide show
FIXED: initialization bug with creating the MHQ esp. on locally hosted game
FIXED: AI units freeze
FIXED: Air Vehicles crash during outro
FIXED: dragged person remains attached to dragger when dragger goes down
FIXED: AIS marker error message
ADDED: dynamic respawn time
ADDED: make IEDs a bit more challenging
ADDED: Insurgency-like mission task
ADDED: equipment to commander assets
ADDED: Snipers camping around current mission objective
ADDED: "Investigate" mission task
ADDED: ACE equipment
ADDED: PMC equipment
ADDED: redefining loadout presets
ADDED: Artillery restriction
ADDED: increase importance of not shooting civilians
ADDED: Injury System Damage Handler Rework
ADDED: Update UPSMON to 5.0.7
FIXED: Civilian deathcounter does not work anymore with patch 1.56
FIXED: enemy officer in "capture officer" mission glitches inside hesco and dies
CHANGED: reduced radial blur a bit when in agony
CHANGED: Outro cam now considering players in vehicles and on buildings
ADDED: SADARM and DPICM rounds to artillery
ADDED: dynamic weather
ADDED: Chernarus edition
FIXED: dragging screws up the first aid system
FIXED: player remains in full health after getting kicked out of a destroyed vehicle by the first aid system
FIXED: convoy in "stop convoy" task sometimes spawns inside rocks / below groundlevel
FIXED: sometimes AI recruits spawn inside barracks and get stuck
CHANGED: merged both the missions "destroy scud" and "destroy AA radar"
CHANGED: changed truck type in "bringtruck" task to ammotruck (makes more sense somehow :-)
CHANGED: first aid system: red blurring instead of black fadeouts when becoming unconscious.
CHANGED: rallypoints: You must be at least 500m away from the current FOB to deploy a rallypoint.
CHANGED: fob: Ammobox with complete content at FOPs
CHANGED: misc: M2A2 to M2A3; added values to parameter for daytime; loadingscreen slideshow
ADDED: possibility to equip with many kinds of backpacks by using a simple list menu
ADDED: parameter to choose between 1. FOPs & Rallypoints, 2. FOPs only, 3. none of them
ADDED: possibility to save loadout at ammocrates (incl. backpacks and -content)
ADDED: killing civilians increases the deathcount
ADDED: BAF edition, Zargabad edition
ADDED: 3 additional tasks
ADDED: pilots can drop loaded ammunition now while airborne (actual supply drops with parachutes and stuff...)
ADDED: commander role; commander has access to UAV; can grant/decline supply drops requested by other players
ADDED: commander also can construct several useful things like additional barracks, command post, field hospital...
ADDED: parameter to restrict artillery construction to commander
ADDED: hide an enemy heli park somewhere on the map; destroy it in order to cut enemy air patrols
ADDED: own AI now tracked on map if markersystem enabled
Fixed: marking fuel dump in resp. mission does not work sometimes.
Fixed: enemy reinforcements remain at their spawn position
Fixed: mission "investigate -> destroy firebase" does not check for deathcount
Fixed: cache at "destroy cache" mission fails to set position into a house
Fixed: parameter for disabling advanced vehicles (tank, apc) does not work
Fixed: enemy snipes you out of vehicles easily
Fixed: enemy reinforcements spawn inside the AO when no player is near
Changed: adjusted enemy strength
Changed: locked enemy air vehicles
Changed: position of IEDs relative to the road now varies a bit; detonation radius of IEDs increased
Changed: UH-60M can load ammoboxes, too.
Added: mission "mark a fuel dump with an IR-Strobe"
Added: KSK Machinegunner to recruitable units
Added: ACE2 edition by Jack
Fixed: indestructible cache at "destroy cache" mission
Fixed: IEDs not defusable
Fixed: convoy in "stop convoy" mission does not get waypoints at all
Fixed: rallypoint markers disappear for no reason sometimes
Fixed: Injury System lets you die two times at once sometimes
Changed: improved enemy presence in "escort the truck" mission
Changed: missions now take place at locations closer to each other
Changed: removed the two closest locations to the base
Changed: moved all assets a bit closer to the respawn position
Changed: increased overall amount of enemies.
Added: now two versions: TFOR S (southern airfield) and TFOR N (northern airfield)
Added: automatic removal of rallypoints after a mission
Added: mission "relieve ambushed friendly forces"
Added: FOPs/FARPs as additional respawn and resupply points
Added: CH-47 Helicopter can lift cars
Added: notifications of how many lives remain for the team
Added: medic tent, HMMWV ambulances, MEV MH60
Added: ammo truck can load and unload ammoboxes at vehicle Service Points
Credits & thanks:
Deadsmile187 for the base (as always, nice job),
Monsada for his UPSMON Patrol Script.
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