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  Week report #140
Work in progress
 


* ArmA 2 - Anzac Mod

    NZDF CRASH posted a few screenshots of the anzac class frigate.


    - BI forums

* ArmA 2: OA - Christian.1987 addons

    Christian.1987 showed a screenshot of the "new" M16a4 Weapon Pack for ArmA 2: Operation Arrowhead.


    - BI forums

* ArmA 2 - Group Link 4

    SNKMAN posted a new video on the BI forums showing the new real time debug function.

    Quote SNKMAN :
    It's a really outstanding feature which gives a mission designer / modder a really greate view about what and how A.I. is doing right at the moment. The debug idea is from a B.I.S. "Formation FSM" which was available for ArmA 1.
    I really have absolutely no clue why B.I.S. do not give us such nice debugging features by default.




    - BI forums

* ArmA 2 - Abrams

    NodUnit posted a few new screenshots showing the progress he made with the Abrams he is working on.


    - BI forums


* ArmA 2 - CSLA Studio

    Maa released some new screens showing the current progress of the mod.



    - BI forums

* ArmA 2 - Australians at War

    Soldier_X released some new screens showing the current progress of the mod.

    Quote Soldier_X:
    So a bit of a heads up on whats been going on and how we are going to release. Last few weeks both my self and norrin have had RL get in the way of things so we have put the vehicles on the back burner for a bit and have been working on getting our previous ArmA2 content working with OA features. We have completley reorganised our PBO layout to take advantage of the update features available with yoma addon sync. The new pbo layout should be a lot more update friendly and hopefully make updating and fixing the little things a easier on the old download limits. Big thanks to AEF has been kind enough to provide us with a Yoma addonsync host through platform networks. First release will be the updated weapons and infantry. We have got the IR lasers working on the weapons and have added in the F88Sa2 variations of the F88 and the 9mm Self loading Pistol. We are upading the infantry with the OA backpack proxy positions and FLIR maps. After this is done we will start adding vehicles and aircraft to the mod using the yoma repository provided by AEF and platform networks.



    - BI forums

Click "Read more.." to view this weeks entire Work In Progress report!!


* ArmA 2 - Finnish Coastal Jaegars

    Nixo91 released some new screens showing his Finnish Coastal Jaegers.


    - BI forums

* ArmA 2 - Liberation 1941-1945

    Ingeneer released some new screens the German Troops.



    - BI forums

* ArmA 2 - Swedish Army Mod

    Mr. Bravo released a ton of new screens and a video showing the progress on the mod.

    Quote Mr. Bravo:
    SAM will be available for Arrowhead as well, and it has already been converted a few weeks ago. But, together with our community we decided that we're pushing the release to at least late autumn, probably around christmas. This partly because people want to get used to and grow tired on vanilla Arrowhead first, and give us more time to make a lot more stuff to play around with. We in the SAM-team are also looking forward to get our hands on stable versions of ACE2 and ACRE to build our mod upon. So we're really hoping for a huge release at the end of the year, compared to our recent tiny ArmA2 versions. The file-structure have also been reworked to ease on future patches and hotfixes, and to keep things more organized.

    So, what's happening right now? We're mainly focusing on our custom soldiers, which have been a huge mess up until recently. We have a first basic model done already, which is currently being textured and worked on in O2 for implementation. It's a huge and new project for us, so it will probably take a lot of effort before it's done.

    Our second priority is to finish everything we've already began working with in the past, and making as much we can of what we already have. If that made any sense, heh.

    Later on we're ready to begin working on vehicles. Galten and Strf90 have priority, and should be available in our first release. At least one of them!
    There are also a few other projects going on by community-members who're learning and working on stuff like TGB11, ksp 12,7, grenades and more. Most of these will hopefully be included in our future release!


    So, enough with the rabble. Here's a bunch of WIP-shots and a youtube-video of what we're currently working on.

    The demo of our Fuse-system (By Nordin), which will be available on our Carl Gustav GRG m86 (Creds to TheSun for weapon-model!). A very nice feature to set detonation-distance on your rounds, both HE, Smoke and Flare. Check it out!







    - BI forums

* ArmA 2 - Persian Hammer

    Kiki released some new screens the special forces and new chocolate chip camo.


    - BI forums

* ArmA 2 - Project RACs

    Ballistic09 released some new screens showing the RACs Super Hornet and Royal Commandos.



    - BI forums
 


Written on 2010-08-01 20:56 by Armaholic  

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