Date: 2011-06-14 21:12
On the 27th of October 1981 a Soviet submarine ran aground in the proximity of a Swedish naval base. The Soviets claimed it was on a navigation exercise and thought it was in Poland while Sweden thought its intentions were of a hostile nature. Still today there is debate over the issue, however at that time the Soviets send a small fleet in order to bring back the submarine while Sweden mobilized forces in the area and the prime minister gave the order to hold the border giving the commanders the green light to fire on any ships that entered Swedish territory. Several days later Sweden escorted the Submarine out into international waters and the crises were over.
Now in real life this had a happy ending, but what if the Soviets had insisted on bringing back their submarine with force or if Sweden had fired first. That’s what this scenario is built around.
If you want to make missions around this scenario we recommend reading this homepage: http://compunews.com/s139/sp2.htm
The Swedish armed forces have been given four main tasks that they should achieve:
To disable any of the following type just write:
nameModule setVariable ["planes", false, true];nameModule is of course the name of the module you placed, and then planes can be replaced with the type of vehicles you won’t like the module to spawn. The following variables are available:
The Swedish Forces Pack (SFP) is only intended to be played with Arma 2: Combined Operations, which means an installation of both Arma 2 and Arma 2: Operation Arrowhead. While some vehicles may work with either game standalone, it isn’t supported nor covered in this documentation.
As we always recommend use modfolders to separate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
This requires Advanced Combat Radio Environment (A.C.R.E).
If you only play in singelplayer and don't want to install acre, simply go into the @sfp\addons and delete the sfp_ra180.pbo and sfp_ra145.pbo.
Included .pbo files:
We understand that some people that download our addons might not be very informed about the Swedish military therefore we have put descriptions on the vehicles to and sort everything from “smallest to biggest, meanest”. This mean for airplanes it starts with cargo planes and goes to fighter planes, for weapons it starts with pistols and ends with launchers. We hope this will be enough to help you find what you looking for.
For the classnames please refer to the included Swedish Forces Pack PDF.
Oden, Long timer that helped in many ways.
Vilas, for donating and making several models for SFP.
Eltomten, for hosting of SVN.
[APS]Gnat, Help with coding, models and more
Nordin, beta tester
Daffman, beta tester
Chris Acrobat, beta tester
Finarvas, beta tester
Killswitch, Help with coding
AfrographX, Donation of model Smartdrv, Donation of model Rocket, Donation of model
SFC.Itzhak Donation of model
Smookie, Bundle of new animations
Eekster, Donation of models
supah, Textures and being helpful
theonlyofme, RBS 70 expertise
theShadow, for being the biggest “fan” of SFP
Silent Hero (For Battlefield 1942)
v1.2 beta hotfix
- new textures for Sturkö thanks to Old Bear
- Some other fixes include the AJ 37 fighter jet
* Real sounds of the AK 5 (FN FNC), Ksp 58 (FN MAG, Ksp 90 (FN Mini).
* New hand anims on the AK 5.
* The sk 60 CAS now have a navigator that can use the FLIR.
* Adjusted sight on Ptgb 6 (Tksp)
* Adjusted the sight on the AK 5.
* Choppers went semi-transparent in dust.
* The Automatic Rifleman's shadow was broken.
* Machinegunner didn't have the pistol as backup.
* Fixed cargo animation on several vehicles.
* The koger now works.
- Armaholic forums
- BI forums
- Community Base Addons
- A.C.R.E - Advanced Combat Radio Environment (see installation notes!)
- Arma 2