Author: granQ
Author Website:

Requirements: Community Base Addons, Arma 2, A.C.R.E - Advanced Combat Radio Environment

Version: final
Signed: Yes, serverkey included

Short description: This pack represents the Swedish Forces.

Date: 2011-06-14 21:12

Comments: (7)


Swedish Forces Pack 2015 & 1981

Swedish Forces Mod Team

On the 27th of October 1981 a Soviet submarine ran aground in the proximity of a Swedish naval base. The Soviets claimed it was on a navigation exercise and thought it was in Poland while Sweden thought its intentions were of a hostile nature. Still today there is debate over the issue, however at that time the Soviets send a small fleet in order to bring back the submarine while Sweden mobilized forces in the area and the prime minister gave the order to hold the border giving the commanders the green light to fire on any ships that entered Swedish territory. Several days later Sweden escorted the Submarine out into international waters and the crises were over.
Now in real life this had a happy ending, but what if the Soviets had insisted on bringing back their submarine with force or if Sweden had fired first. That’s what this scenario is built around.
If you want to make missions around this scenario we recommend reading this homepage:

The Swedish armed forces have been given four main tasks that they should achieve:
  • Hold the border against trespassers.
  • If Sweden is attacked it should defend the country.
  • Support the society in crises, for example storms and flooding.
  • Provide soldiers and material for peace keeping/peace enforcing operations.
In reality Sweden had peace for over 200 years and luckily the country haven’t been hit by any major natural disasters which required major commitment from the armed forces so most of the focus is today on international operations. Based on this we decided that the second scenario for the SFP addons is a 2015 scenario that takes place globally. Light mechanized troops are fighting in the hot desert of Takistan against the insurgency; in the wood of Chernarus heavy armored units with fighter cover is fighting in the second Chernarus War while the Special Forces are deployed in Lingor to help the local government. 2015 is a year filled with conflict and the Swedish forces are prepared.

  • Modules:
      Modules are making the life for mission editors easier and we wish to improve that by including some own modules.
  • Medical Chain:
      This module will force a player that been hit to seek medical assistance, a medic can heal the wounded but it won’t prevent him from dying. A visit to the hospital is needed. A timer counts down before the soldier bleeds out. While in an ambulance the counter halts. The goal with this module is to create a more realistic scenario for primary the leaders that need to consider how to solve the medical logistics part and when to withdraw.
      It’s very easy to use this, just place it and it will add itself to all player slots.
  • Epic Battlefield System:
      Since the BIS ambient combat manager doesn’t work with addons this module was made. It will spawn a number of units. It’s supposed to be easy, quick and fun way to get some action on your island.
      To use it, place it on the map and synchronize with a unit. If you want to limit the options you need to set variables to the module.
      To disable any of the following type just write:
      nameModule setVariable ["planes", false, true];
      nameModule is of course the name of the module you placed, and then planes can be replaced with the type of vehicles you won’t like the module to spawn. The following variables are available:
        - planes
        - helicopters
        - tanks
        - apc
        - trucks
        - infantry
        - patrols

The Swedish Forces Pack (SFP) is only intended to be played with Arma 2: Combined Operations, which means an installation of both Arma 2 and Arma 2: Operation Arrowhead. While some vehicles may work with either game standalone, it isn’t supported nor covered in this documentation.

As we always recommend use modfolders to separate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.

This requires Advanced Combat Radio Environment (A.C.R.E).
If you only play in singelplayer and don't want to install acre, simply go into the @sfp\addons and delete the sfp_ra180.pbo and sfp_ra145.pbo.

Included .pbo files:

We understand that some people that download our addons might not be very informed about the Swedish military therefore we have put descriptions on the vehicles to and sort everything from “smallest to biggest, meanest”. This mean for airplanes it starts with cargo planes and goes to fighter planes, for weapons it starts with pistols and ends with launchers. We hope this will be enough to help you find what you looking for.

For the classnames please refer to the included Swedish Forces Pack PDF.


Oden, Long timer that helped in many ways.
Vilas, for donating and making several models for SFP.
Eltomten, for hosting of SVN.
[APS]Gnat, Help with coding, models and more
Nordin, beta tester
Daffman, beta tester
Chris Acrobat, beta tester
Finarvas, beta tester
Killswitch, Help with coding
AfrographX, Donation of model Smartdrv, Donation of model Rocket, Donation of model
SFC.Itzhak Donation of model
Tophe, Music
Smookie, Bundle of new animations
Eekster, Donation of models
supah, Textures and being helpful
Sander, Missions
theonlyofme, RBS 70 expertise
theShadow, for being the biggest “fan” of SFP
Project: RACS
Silent Hero (For Battlefield 1942)

- unknown

v1.3 beta
- unknown

v1.2 beta hotfix
- new textures for Sturkö thanks to Old Bear
- Some other fixes include the AJ 37 fighter jet

v1.2 beta
- unknown

v1.1 beta
* Real sounds of the AK 5 (FN FNC), Ksp 58 (FN MAG, Ksp 90 (FN Mini).
* New hand anims on the AK 5.
* The sk 60 CAS now have a navigator that can use the FLIR.

* Adjusted sight on Ptgb 6 (Tksp)
* Adjusted the sight on the AK 5.
* Choppers went semi-transparent in dust.
* The Automatic Rifleman's shadow was broken.
* Machinegunner didn't have the pistol as backup.
* Fixed cargo animation on several vehicles.
* The koger now works.

Forum topic:
- Armaholic forums
- BI forums

- Community Base Addons
- A.C.R.E - Advanced Combat Radio Environment (see installation notes!)
- Arma 2

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Tags: Swedish