Author: Mosh
Author Website:

Requirements: Arma 2
Island(s): Takistan
Playable options:

Version: 1.3

Date: 2011-01-26 19:51

Comments: (4)


Penetration of Takistan


This is a search and destroy missions involving six objectives. You are the leader of a 10 man squad.
  1. Kill 5 AA infantry
  2. Destroy a scud
  3. Kill a warlord
  4. Locate and destroy a shilka
  5. Locate and kill Colonel Aziz
  6. Harvest a sample of the warlord's crop

This is a large scale mission. It uses most of the Takistan map. I like to fly and drive the various vehicles BIS has given us. Obviously the firepower provided is overkill but you have the option to use as little or as much as you want. If you like small maps and few vehicles, please don't even bother with this.

Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\Missions folder.


Known issues:
Hopefully none. The only issue I see arising is with tasks and team switching. It's working now as good as I can get it (tasks update for leader regardless of team member being used but only show for leader), but we'll see if that can't be improved.

The only thing in the report file related to this mission (I use the beta exe and it gives a few errors on it's own as far as I know) was something about a uaz (maybe beta related?) and my overview.html (Error in HTML file ca\ui\data\dtaext\mymissions\overview.html Context 4).

I used -showScriptErrors also and nothing wrong there.

Future plans:
I plan on squashing bugs and adding more stuff. I wanted to keep the jukebox module in, but decided to take it out due to it overpowering a few of my sounds. If you want music, do what I do and throw all the music from OFP, ARMA 1 and 2, and OA into a folder and let Winamp shuffle it. That way you can play it a little quieter and still enjoy my sound effects.

I do have a version with more toys (mostly planes like the F16, F14, B-52, Typhoon, etc) and some more scripts (AC-130, Medivac, UAVs, artillery, etc). I will release that soon also in this thread.

This was also originally supposed to be MP compatible, but I got really frustrated with some things, so for now it's SP only. I will continue with the MP version too when I learn some more.

An OA only version is also in the works, but not a priority to me right now due to several key changes that would have to be made.

Credits & thanks:
Thanks to everyone who has shared their knowledge on the BI Forums... people like Celery, W0lle, Kylania, [GLT]Myke, [sbs]mac, shk, Tophe, Big Dawg KS, JW Custom, to name just a few. The help you all provide is appreciated so much. Most of theses scripts were created and shared by someone else... the broken ones are mine. And yes, the search button works, I didn't have to post once to get an answer for all the problems I had with this mission. Seriously, thanks guys.

Also, thanks to all the Arma news/fan sites (,,, and many more) for their forums, their resources, and everything else they provide.

And most importantly thanks to BIS for providing me with hours days weeks years of entertainment!

- removed UNA targets script
- added ei8ght FOB with weapon range
- fixed some scripts
- removed most computer generated voices and replaced with my own... first time voice acting

- now with three versions (play as PMC, BAF, or US)
- scud launches (hopefully) nukes if things go bad

- added UNA targets script by Walker001, fixed some scripts

- added UK version

BETA .92
- added BAF weapons and vehicles, added AC-130 script by LurchiDerLurch

BETA .91
- added trigger i forgot, minor script adjustments, changed a couple waypoint types

BETA .90
- release

Forum topic:
- BI forums

- ArmA 2

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Tags: Assassination,   Baf