Author: Snake Man
Author Website: http://tactical.nekromantix.com/

Requirements: AGS Industrial Objects, AGS Port Objects, PMC Terrain Objects, PMC Terrain Clutter, PMC Skybox Remove, Arma 2

Version: 1.9.2
Signed: Yes, serverkey included

Short description: This is 51km x 51km desert terrain with war torn cities and villages.

Date: 2013-06-14 07:14


Comments: (4)
Rating:



 







PMC 51km Desert

by
Snake Man


Description:
This is 51km x 51km desert terrain with war torn cities and villages. There is also few modern (intact) cities, three airbases, six oilfields, five harbors, dirt road network and two lane highway.

Its size is 51.2km x 51.2km which is 31.8 x 31.8 miles (or 1433 x 1433 yards). The whole landmass is 2621.44 square kilometers in size.

This terrain is absolutely huge. You can fit 16 (yes sixteen) Everon's or Nogova's in this land mass…

In the current build there is 289,121 objects (125,400 houses, 88,300 pieces of roads, 16,400 rocks, 19,000 bushes and 36,200 trees, etc). So clearly it is not an “empty desert map” at all.


Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.


Included files:
pmc_51km_desert_data_layers_02.pbo
pmc_51km_desert_data_layers_01.pbo
pmc_51km_desert_data_layers_00.pbo
pmc_51km_desert_data_layers.pbo
pmc_51km_desert_data.pbo
pmc_51km_desert_cfg.pbo
pmc_51km_desert.pbo


Online manual:
The online manual can be found here.


Media:



Known issues:
- house on a road (unknown city).
- bush/tree on a road (unknown city).
- city 19, bush on the road.


Change log:
v1.9.2
- south harbor only crane in blok100 floats, fixed.
- airbase (south west) taxiway objects are wrptool placeholders, removed.
- west central (musheer) signal is bottom of the ocean, fixed.
- west central (musheer) harbor crane in blok100 floats, fixed.
- two trees on road, north-east just above shinnar city, fixed.
- tree on road, just below *rmel, north of nayyir, fixed.
- rock on road city34m bayyan, fixed.
- uwais (third city from south west towards east), tree in road, fixed.
- top left corners mainland terrain intersects map edge so it will become infinite shit, fixed.
- south of nayyir/village 36 some odd not road but some circle painted into satellite!? (photoshop pixel resedue?), fixed.
- samir/city 28 m, (north of capitol; 22k,33k) old buildings inside other buildings, fixed.
- top left corners terrain intersects map edge so it will become infinite shit, almost all of the small isle, fixed.
- halil/city 35, building in road, center street north, fixed.
- harbor south the pier starting block has hole in it, fixed.
- harbors check that the water line is not creeping beyond the pier object, done.
- harbor south several objects aligned wrong way, like their backside is towards the ocean, fixed.
- harbor north east few objects aligned wrong way, like their backside is towards the ocean, fixed.
- jaaved oilfield has a huge ditch on east side, smoothed out.
- east big harbor ground its just tiny bit too high, overlaps with ags bloks, the containers on the far edge, fixed.
- south harbor add few more cranes, done.
- north west harbor large gap between southern end-block piece and the main harbor blocks, fixed.
- north west harbor end pieces (blok100_e) were uhm broken, fixed.
- north west harbor ground level is too high, fixed.
- north west harbor add signal, done.
- west central (musheer) ground level is bad, you can see water between blok100 and ground, fixed.

v1.9.1 un-released
- satellite texture ugly city backgrounds removed
- some objects sunken into ground, fixed.
- white / gray texture issue when using large viewdistance, fixed.
- cannot zoom into 4 digit map grids, fixed.

v1.9
- satellite texture/mask adjusted for new port 6.
- port 4 terrain elevations and object alignments fixed, no more water creeping through piers.
- port 6 created to the south east coast (still bit wip, roads missing, finer tweaks etc).
- pmc\pmc_51km_desert\data\layers split up to pmc\pmc_51km_desert_data_layers_02
- pmc\pmc_51km_desert\data\layers split up to pmc\pmc_51km_desert_data_layers_01
- pmc\pmc_51km_desert\data\layers split up to pmc\pmc_51km_desert_data_layers_00
- pmc\pmc_51km_desert\data split up to pmc\pmc_51km_desert_data
- port 3 employee housing added.
- water towers added to modern cities.
- gas stations added 7 of them, mostly intersections, but also close to cities.
- airbase 2 added guard tower / gate for the road.
- airbase 1 added guard tower / gate for the road.
- elevations in north-west corner have ridiculous values, fixed.
- elevations in north-east corner have ridiculous values, fixed.
- city 19, tree on a road, fixed.
- airbase 2 modern green and tan hangars, why two different colors, fixed.
- airbase 2 modern hangars, they are back to back, aircraft cant enter the second one, fixed.
- city 05 added western exit from the highway.
- light poles added to port 1, 2, 3, 4 and 5.
- light poles added to oilfield 1, 2, 3, 4, 5 and 6.
- light poles added to modern cities; 25m, 28m, 30m and 39m.
- city 29 missing a road piece on north east corner, added.
- rock on a street in city 09, fixed.
- bush on a street in city 09, fixed.
- next to northern airbase there is leftover copy paste buildings, fixed.
- city 39m, has leftover copy paste buildings, fixed.
- road at village 38 had misplaced piece, fixed.
- city 46, tree on a road, fixed.
- city 46, houses on a road, fixed.
- city 45, houses on a road, fixed.
- city 45, tree on a road, fixed.
- city 42, houses on a road, fixed.
- city 37, houses on a road, fixed.
- city 36, house on a road, fixed.
- city 36, tree on a road, fixed.
- city 35, houses on a road, fixed.
- reverted back to 2009 wrptool object placement (city 34m repeated house placement gone).
- city 32, houses on a road, fixed.
- city 28m, houses on a road, fixed.
- city 25m, tree on a road, fixed.
- city 25m, rock on a road, fixed.
- city 25m, houses on a road, fixed.
- city 23, tree on a road, fixed.
- city 23, rock on a road, fixed.
- city 23, houses on a road, fixed.
- city 22, tree on a road, fixed.
- city 22, houses on a road, fixed.
- city 22, bush on a road, fixed.
- city 21, bush on a road, fixed.
- city 21, houses on a road, fixed.
- city 20, bush on a road, fixed.
- city 20, trees on a road, fixed.
- city 20, houses on a road, fixed.
- city 18, separated road konec piece, fixed.
- city 18, houses on a road, fixed.
- city 18, bushes on a road, fixed.
- city 17, houses on a road, fixed.
- city 16, houses on a road, fixed.
- city 16, bushes on a road, fixed.
- city 15, bush on a road, fixed.
- city 14, house on a road, fixed.
- city 14, rock on a road, fixed.
- city 14, bush on a road, fixed.
- city 13, bush on a road, fixed.
- city 12, bush on a road, fixed.
- city 11, trees on a road, fixed.
- city 07, tree on a road, fixed.
- city 07, houses on a road, fixed.
- city 05, houses on a road, fixed.
- city 05, tree on a road, fixed.
- city 04, tree on a road, fixed.
- city 03, house on a road, fixed.
- city 02, tree on a road, fixed.
- city 02, house on a road, fixed.

v1.8.1
- pmc_terrain_obj migration to the new chopped up version.

v1.8
- class names (map location names), villages changed to namelocal, that brown name tag.
- grid config, map zoom levels improved.
- satellite texture resolution increased from 12800 to 20480 pixels.
- satellite mask resolution increased from 12800 to 20480 pixels.
- pmc_skybox_remove addon requirement added (pmc rattler, pmc rugen and this will now require it).
- location names changed to middle eastern sounding ones instead of city01 and village01 types.
- added three new desert grass types in the clutter.
- reduced number of grass clutter probability.
- reduced number of rocks clutter probability.
- reduced sand cfgsurfaces roughness (cars should drive faster, again)

v1.7
- satellite map cleaned up a bit
- surface types for vehicle movement speed (sand/dirt) fixed.

v1.6
bugs
- house on a road (unknown city).
- bush/tree on a road (unknown city).
- city 19, bush on the road.

fixed
- roads missing from satellite texture and mask, fixed.
- no clutter of any kind, fixed.
- class names LocationLogic CityCenter missing, fixed.
- xyz heightmap tweak in l3dt to make ocean more deeper, fixed.
- ambient wildlife missing, fixed.

v0.4
bugs
- house on a road (unknown city).
- bush/tree on a road (unknown city).
- city 19, bush on the road.

fixes
- first ArmA 2 release! August 10th, 2010.
- ported terrain to work with ArmA 2 visitor 3.
- ported ArmA objects used in the map (no ArmA 2 buildings used).
- corrected proper AGS addon requirement config.


Forum topic:
- Armaholic forums
- tactical.nekromantix.com
- BI forums



- AGS Port / Harbor Pack
- AGS Industrial Pack
- PMC Terrain Objects
- PMC Terrain Clutter
- PMC Skybox Remove
- Arma 2




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Tags: Desert,   Terrain