PR:ArmA2 - Highlights Reel #2
Work in progress

Welcome to the first of what will be a number of PR:ArmA2 Highlight Reels over the next week or so.
Apologies for keeping the community waiting a long time for this second installment. Things have been pretty hectic with the team, as you will see. As a thank you for your patience, we will be releasing a bumper number of Highlight Reels over the next 7-10 days, to show you all that the team is still beavering away at PR:ArmA2.

Since our last update, the team have been concentrating and testing on our main focus - its dynamic gameplay for PvP. During this time we have lost a few members of our team due to personal reasons, and we all wish them luck in the future. The PR door is always open to them, as they know. We have had to shuffle around some of our work load, and some of our intial concepts are currently on hold for future releases.

- Important Engine news
    With the recent release of Operation Arrowhead and its good reviews, we have now had the chance as a team to evaluate it. We have come to the conclusion during the evaluation that this is the preferred engine and environment to be used. As such, we wish to officially announce that PR:ArmA2 will require Combined Operations in the future. Combined Operations means: Both ArmA2 & OA as 'separate' installs or Combined Operations bought as one package.
- Current Ongoing Work
    As we initially mentioned, our main focus is on gameplay with a minimal British Faction. The reason for this being we need to take everything one step at a time, to ensure our gameplay is sound. This element alone is what PR is best known for. Testing so far has proven a lot of concepts, and we now have testers reporting back that it now "feels like PR", which is exactly what we are aiming for. Although not 100% complete, and some still only concepts here are our possible current game modes:
    • AAS
    • Attack & Defend - (one directional AAS/front-line flow)
    • Command & Control
    • Skirmish
    • Insurgency

We'll be showcasing more in the future about gameplay with a dedicated Highlights Reel concentrating on this one subject at a later date, this will answer all your gameplay questions we hope. A selection of screenshots are shown below of our most recent work with the OA engine.

- Become a PR Developer or Contributor
    The Project Reality Team are still actively recruiting talent! If you would like to be a part of an established development team, with some experienced developers and many more contributors, or you have a skillset within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email . Whatever your skill, let us know. We are always recruiting.

That's it for now, but we'll be showcasing some more exciting assets and gameplay elements in a few days. Watch this space!

- The Project Reality Team

You can find more information and leave your feedback in the Project Reality Development topic and of course make sure to check out the Project Reality website.

Written on 2010-08-13 07:43 by UK_Force  

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