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  week report #182
Work in progress
 


* ArmA 2 - Jungle Wars: Island of Lingor

    IceBreakr informed us he released a new video showing the Aeroporto Peligron.

    Quote IceBreakr :
    Aeroporto Peligron is famous for its position high in mountains of Island Lingor and even expert pilots are afraid to land and/or takeoff from there. Both end of runway are accompanied by cliffs so there's no place for any errors. If passengers eventually get there they are ready for another adrenaline ride with a small van down the steep road. This airport is suitable for An-2 and smaller planes, but we also saw couple of military hotshots land there with their agile fighter planes, too. In the last months rebels are controlling it so we can expect a large scale government army operation up there...



    - BI forums

* ArmA 2 - Red Hammer Studios addons

    topas released a new screenshot to tease the community.

    - BI forums

* ArmA 2 - City Map

    bracer released some videos showing the large city he has been working on.

    - BI forums

* ArmA 2 - GLT Myke's F16

    [GLT] Myke released a new video showcasing some of the upcoming features for his F-16 pack.

    Quote Myke:
    RWR display can be adjusted as follows:
    • Priority Mode off: tracks 16 targets in a range of 6000m
    • Priority Mode on: tracks 5 targets in a range of 3000m
    • Target filtering: A-A, A-G, Naval and All
    • Target separate Mode:
        - when enabled, targets further away will be moved close to the outer border to have better view on close range targets in dogfights

    All those modes can be combined as you need it. Default it is set similar to the OA RWR on the gameHUD. So if this is above your head, just ignore it.



    - BI forums

* ArmA 2 - FDF Mod

    Norsu released a new screenshot of the Finnish Helicopter Battalion helicopter pilot with NH90.

    - BI forums

* ArmA 2: OA - Alpha (Special Forces)

    BESS55555 released some new screenshots of the special forces his group has been working on.

    Quote BESS55555:
    We DAK decided to show you the process of creating soldier, DAK is now in a tight working to implement the soldier, implementation has not yet finished but here the first fruits. On the texture do not pay attention only made to the model was not white.

    DAK:The work is not as fast as we wanted, on screen model in which half of the work on the selection made, it remains a lot to fix, and there is finish and redo it. Do not be too harsh on the first model of man that we had to shove a zero in the game.




    - BI forums

Click "Read more.." to view this weeks entire Work In Progress report!!


* ArmA 2 - Afghanistan Green Zone

    arb released some new screenshots of his map using some of the OA trees and buildings.



    - BI forums

* ArmA 2 - Mando Missile

    Mandoble released a new video showing what he has done with the SCUD in Operation Arrowhead.

    Quote Mandoble:
    Got permission from Gigan, so now you will have also nuclear warhead armed SCUDs. If the SCUD is intercepted, the nuclear warhead will not detonate in mid-air. The will be a vehicle variable named "mando_scud_type" that you can use to set the SCUD type per vehicle at mission level. And probably there will be more than just conventional and GIGA-nuclear SCUDs.

    [

    - BI forums

* ArmA 2 - German Navy


* ArmA 2 - Invasion 1944

    PacUk released some videos and a screenshot showing the work that has been done on the map for the mod.



    - BI forums
 


Written on 2010-08-22 22:34 by Armaholic  

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