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  Week Report #184
Work in progress
 


* ArmA 2: Operation Arrowhead - Project RACs

    Ballistic09 and Sgt.Mack released some new screens showing RACs M250 trucks, Royal Fusiliers and F18.



    - BI forums

* ArmA 2: Operation Arrowhead - Island of Lingor

    IceBreakr released some new screens showing the latest development of his island and the new creek on it.



    - BI forums

* ArmA 2 - Taviana Island

    Martin released some new screens showing some of the custom buildings that will be on his island.

    Quote Martin:
    Its an early 19th century, Eastern European train station building decorated with Soviet symbols, marble, golden tiles etc... This building is very special because it is the largest building in any BIS game with an underground train station, yes it it really under ground and it is also the only building in any BIS game which has an escalator! This is the most luxury hotel on the island, located in the capital of course called "Hotel Marcomio" after my friend who really helped me a lot on the OFP version of Taviana by making excellent ground textures, thanks again for that pal!



    - BI forums

* ArmA 2: Operation Arrowhead - Anzac Mod

    NZDF Crash and Ballistic09 released some new screens the Anzac Tiger Helicopter.


    - BI forums

* ArmA 2: Operation Arrowhead - Australians At War

    Soldier_X released two new screens of the non PWS Bushmaster.


    - BI forums

* ArmA 2: Operation Arrowhead - SaS Troop's Custom Units

    SaS TrooP released some pics of his custom troops (regulars and sf).



    - BI forums


Click " Read more.." to view this weeks entire Work In Progress report!!


* ArmA 2: Operation Arrowhead - Polish KTO Rosomak

    Dan86 released some pics of the model for his Polish KTO Rosomak 8x8 IFV.


    - BI forums

* ArmA 2: Operation Arrowhead - Mikebart's Vegetation

    Mikebart released some new screens showing the work he has done on his trees.

    Quote Mikebart:
    I've been trying out the Arma2 Tree shaders and the new OA treeAdv shaders, so I've had to make new macro textures for each tree, these make it very easy to adjust colours and change seasons just like how the summer vegetation pack was done by Bushlurker, Homer Johnston and Beton.

    The A2 Tree shader has an _MC map (RGB), which represents the overall colour of the tree and ambient shadow. The OA TreeAdv shader uses an _MCA (RGBA), the overall colour of the tree is seperated from the ambient shadow. The r,g and b channels are the overall colour while the alpha channel is the ambient shadow, which can be blown out by the sun much like an _AS map and not affect the overall colour. So as a result the TreeAdv shader reacts much better to light sources than the origional A2 tree shader.
    Atleast thats how I think it works and how it seemed to work for me, but this isnt the way that BIS implemented the _MCA's in OA.

    In OA the tree colouring is found in the _CAN and the _MCA's are totally desaturated, im a bit confused about this, it seems a waste. So perhaps im wrong. The new OA TreeAdv shaders can pretty much create the same effect as the altered vertex normals (soft shaded trees) and seem to be able to maintain that affect over distances unlike the Tree shader for vanilla A2. Although I havent yet been able to test the treeAdv shader in Arma2oa yet. Some screens showing the A2 Tree shader, new Tussock, the trees are made to look more late summer.



    - BI forums

* ArmA 2: Operation Arrowhead - Generic Special Forces

    Nixo91 released some new screens showing some new versions of his Special Forces.



    - BI forums

* ArmA 2: Operation Arrowhead - Crosshair, Hud, and Menu Color Change

    Tracy released a screen and some info about his 4 new colors for the crosshair/icons, hud/menu, and command bar.

    Quote Tracy:
    Ok here it is, time to get ride of the dumb green that gets you killed because you can't see what your looking for. with this version from my ARMA2 version is that you'll be able to have the back ground color like you had in ARMA2, or leave it with no background and just change the text color (like the the pic). The crosshair/icons, hud/menu, and command bar will be available in Orange, Red, Light Blue, and Dark Blue.


    - Armaholic forums

* ArmA - Mod French Army

    Loïck released some new screens showing the desert camo for the french troops.



    - BI forums
 


Written on 2010-09-06 06:52 by Armaholic  

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