As there were some threads started recently regarding to AI Recruitment and due to some positive feedback on my own script (used in one of my missions) to provide this functionality, I decided to extract it and share it with the rest of you.
The script handles deletion of dead AI bodies as well as cleanup in case the player disconnects.
All in all its a very simple script with no other features than that, however, simplicity is the way of the genius, and maybe it comes in handy for some of you.
Copy and paste the bon_recruit_units folder to your mission folder and add this line to your init.sqf:
set max. allowed group size in bon_recruit_units\init.sqf;
define recruitment list in bon_recruit_units\recruitable_units.sqf;
put initialization commands for recruited units into bon_recruit_units\init_newunit.sqf;
in case of idc (control id) conflicts, customize bon_recruit_units\dialog\definitions.sqf;
- BI forums
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