![]() Arma 2: CO - Sniper Operations ManualbyLatrang & FelixLegion Description: The Sniper Operations Manual for Arma 2 covers all aspects of being a sniper or spotter in Arma 2. For both seasoned veterans and new players alike, The SOM is your go-to guide for definitions and techniques of sniper teams, explanations for all factors that challenge precise and accurate long-range shooting, and a collection of useful specs and tactical knowledge related to the sniper’s craft. Moreover, this manual offers insight for leaders — or players who focus on other roles — to understand the way snipers think and operate in order to do their own job better; why when employed correctly, snipers are a vital extension for a team of any size. These chapters reveal how snipers are able to be leveraged in any mission and on any battlefield. Notes: This ends the current work on the Sniper Operations Manual for Arma 2 by GETactics. Please send all feedback and comments to , and continue the conversation on Twitter @GETactics. We’ll be happy to update or explain our work if any portion of this manual is unclear or inaccurate. Our goal is for our materials and thoughts to be organic above all else. We feel the best information is that which strives to be relevant and remains practical for use in the field by gamers. Moreover, we’ll try our best to maintain all content so it reflects any changes that occur to the game. You can review the changelog for this manual on the last page. Credits & thanks: From GETactics LaTrang & FelixLegion Forums topic: - Armaholic forums Enable javascript to be able to download from Armaholic please! |
Dont need it but I'll certainly download it
I`m sure this is of great help ,thank you Latrang & FelixLegion :)
really nice but is not printer friendly :(
Thanks for the kind words and glad you are enjoying it! We found it to be continually useful to reference back and re-read depending on the situations we were facing.
@Vikingo - Does this mean a color-printed and bound manual should be made...? xD
Great manual. I've reccomended everyone in the Land Force of USEC to read it. And if a printable version was to be made then all the sweeter!
Thanks again!
SSGT David "Bashkire" Evans
USEC
Unity Security Force
btw guys isnt distance between each mil-dot 100m not 50m thats what ive always been told.
added.
That sounds all wrong too guys, if the target was at 650m and your zero was 700m you would aim lower then your target (next mil up) which will decrease the zero to 650m not give you a extra 50m which would be 750m correct me if I'm wrong
What a great work! It's far ahead whatever have been wrote until today.
Now, Dslyecxi's TT & P have a companion!
That said, a printer friendly (without coloured bacground) would be lovely.
BR
@Viper [CWW] , Your correct the distance between each mil-dot is usually 100m except in the case of the M24. From what we where able to determine it is the only weapon system that is 50m between mil's. Of course though we are constantly testing and refining these number's so we'll be testing the weapons again to make sure that is the correct numbers. Your also correct about what you had posted about the 650 zero for 700 remark. This example should have been in reference to the M24 and it doesn't quite look clear. So we'll reword and fix the typing error thanks for pointing that out it will be fixed.
@Kawa, Yes we will be working on a printer friendly version soon. So watch for updates.
Also keep an eye out for future updates to include a section dedicated to specific tactics to PvP game modes, personal defensive measures, and camouflaging techniques.
An updated version is in the works and should have a release time of January depending on the holidays. The new version will have a few new topics and some fresh ballistic data hopefully. It will also be PRINTER FRIENDLY :)
Thank you all for writing in all the great suggestions and feedback.
-Felix
We have been real busy as of late but I wanted to communicate that a revision is already on the table and should be released within this month. We would ask that you contact us (via email) with any last minute feedback or suggestions so we can do our best to fit them in and make this manual work for you!
Also, feel free to post your interest in a professionally printed and bound edition, we will try to set something up at the lowest cost we can make happen (ie. $ = materials + ship, we receive no profit). We figure some guys (ourselves included) might love to have it as a convenient reference on their desks when playing.
...Stay on the lookout here and on Armaholic's homepage for the latest as we head into a hot season to be wearing a ghillie suit ;)
Happy shooting,
-Felix
The SOM is still getting a facelift with such changes as the following: graphics and consistency across tactical info, more subject matter such as night shooting, camouflaging techniques, A.C.E., and finally some extensive BALLISTIC DATA.
As most of you well know, the sniper role is one very near the capabilities of a Special Forces unit who, at certain times, must be very self reliant with very little support. Perhaps we are biting off more that we can chew ;) but when the new revision drops this summer we know you won't be disappointed. Thank you for your continued patience.
-Felix
Everyone has been incredibly patient during the revision of the Sniper Operations Manual. I am glad to see that it's still being talked about and receiving love and praise.
I can tell you it's shaping up and looking pretty good. Though, when I was nearly a week away from releasing the new version, it was brought to my attention the ballistic data I had spent many hours factoring would be erroneous due to impending changes coming with the 1.60 patch that BIS will soon be moving out of beta. One of the largest areas which will change is the damage that rounds do over distance for all sorts of weapons. I have undertaken the task of re-testing all of the values in an effort to provide functioning numbers you guys/gals can rely on.
Thanks again for the support. I plan to have SOM v2.0 under your trees before Christmas!!
-Felix
UPDATE: http://www.armaholic.com/forums.php?m=posts&p=121579#121579
Getting closer to publishing v2.0. Real life has had to take priority the past few months.
I'm currently left with having re-investigate weapon value changes (again) due to the 1.62 patch, as reported here: http://forums.bistudio.com/showthread.php?137694-ARMA-2-Operation-Arrowhead-Combined-Operations-Reinforcements-update-1-62&p=2195950&viewfull=1#post2195950
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