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Author: Pac
Author Website: Requirements: Arma 2, Community Base addons Version: 2.666 hotfix 2 Signed: Yes, serverkey included Short description: This mod gives you the German and Allied Armed forces from WWII. |
Description: Here's a brief summary of what's included: Soldiers United States - 1st & 29th Infantry Division, 5th Ranger Battalion, 82nd & 101st Parachute Infantry Regiment. British - Infantry Airborne Division, British Commandos. Germany - Heer, Heer-Camoflagued, Fallschirmjäger, Schutzstaffel. With over 30 infantry weapons. Vehicles 30+ German vehicles - including tanks, recon vehicles and troop carriers. 20+ Allied vehicles - including tanks, recon vehicles, troop carriers and landing craft. Aircraft 15+ Allied Axis fighters, bombers and transport planes Maps Omaha Omaha V2 (Greatly enhanced and expanded) Merderet Merderet V2 (Re-imagined and expanded) Merderet Winter Version Battle of the Bulge map by prowler Neaville by McNools Missions 40 MP Missions 15 SP Missions Soundtrack Over an hour of original music by SFG Features: Ballistics coding Weapon Resting (automatic or manual) Bayonets Prone AT Weapon Firing Custom Weapon Animations (holding and reloading) New movement animations (jumping, crouch sliding etc) Hit animations New detailed player wounding system Overhauled In-game User interface Hand signals Crew served weapons (Moving/Rotating static weapons, adding/removing ammo, mounting/unmounting weapons on tripods) Crate vehicle-loading system Overpressure effect Tank damage and immersion system New Tank HUD New cursor- name tag system New main menu UI Installation: This is the full version 2.666 of the Invasion 1944 - D-Day mod!! This archive contains all patches released up until patch version 2.666 hotfix 2! As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ. When you are using the Steam version you can find a Steam mod installation and activation FAQ here. Included .pbo files: To many to list Notes: This mod requires both ArmA2 AND Operation Arrowhead to be installed as Combined Operations to work as intended. It will not work on a standalone ARMA2 or Operation Arrowhead installation as it uses many content and features from both. Media: If you'd like to contact us, visit our public forums at the link below, you can also find news on future releases, community events, groups, and mission releases: http://forum.invasion-1944.com/ Credits & Thanks: -The Team & Contributors- (Alphabetically) B@Co Baz Belgerot Biiskaps Boomrang Bigstone Canukausiuka Chuck CSJ Dessi DocMcJansen DuggeDank FriZY Faust Gnat Guy Thomas Hauke Homer Johnston JdB Jman Joffre257 Jojimbo Marcel Macolik MonkWarrior Murkz NSU Pac Rebus SFG SirDieAlot Snorri Vex_Man Waxbutter Yac Bohemia Interactive Studios 3rd party past and present: [FF] Studio http://ffstudio.byethost7.com/index.php?web=News - Kubelwagen and Opel Blitz, both edited by us. Johnsart http://www.johnsart.de - Several items such as bunkers (using textures owned by us). Mikebart http://www.armaholic.com/page.php?id=4932 - Grass (scenery, NOT the smokable kind :P) Amon from CSM Mod http://www.armaholic.com/page.php?id=1643 and Wolfrug from RUG DSAI Mod http://community.bistudio.com/wiki/RUG_DSAI - Some sounds/voices. MadDogX http://www.armaholic.com/page.php?id=1140 - MG suppressing fire script. Ballistic Addon Studios http://community.bistudio.com/wiki/BAS_f - BAS_f MP Mission Framework. Mr-Murray http://www.armaholic.com/page.php?id=4847 - Armed-Assault Editing-Guide Deluxe Edition -eutf-Myke http://www.eutf.org - COOP Essentials Silola http://forums.bistudio.com/showthread.php?t=99753 - Dynamic-AI-Creator (DAC) F2 Team http://www.ferstaberinde.com/f2/en/index.php?title=Main_Page - F2 Framework i0n0s http://forums.bistudio.com/showthread.php?t=85766 - RTE for ArmA II DMarkwick http://forums.bistudio.com/showthread.php?t=93970 - JTD ClearHorizons The Few http://forums.bistudio.com/showthread.php?t=93970 - CSJ and Yac for letting us use their toys! Hell in the Pacific http://forums.bistudio.com/showthread.php?t=112948 - For all their support, and Waxbutters lovely British toys! Many thanks to: All former active members of Invasion 1944 that contributed to any release(s) (OFP, ArmA1, ArmA2 etc), together we've created well over 95% of what is featured in this release ourselves. Marfy in particular - for all his vehicles. As well as (among others) - Klallo, Sebastian Müller, Rufus, Matthias Putzer, Zwadar, Jean Christophe, Joker etc. Kelly's Heroes http://www.kellys-heroes.eu/ - for providing us with a dedicated server and a few bodies to help test the mod and our MP missions! The Silent Warriors squad http://www.silent-warriors.co.uk and their admins Thumper & Wasp - For providing us with a dedicated server to test on, as well as their members for testing! ShackTactical http://dslyecxi.com/shacktac.html - for helping with MP testing! 6th Airborne Division http://6th-ad.co.uk/index.php - also for helping to test the mod. Rewan - Help on how to use some mission related scripts. Armedassault.info http://armedassault.info - For constantly posting news about our mod, hosting our forum and for hosting the release(s). ArmAholic http://www.armaholic.com - For constantly posting news about our mod. Old Bear and Foxhound - For making those newsposts available. Hans Ludwig, Makabi, Dinamarth - For posting feedback on our forums. Duggedank, DocMcJansen, and Forgotten Honor - For setting up, and recording the German radio/DAC voices, its great to finally get those Russian voices out of the German faction! Especially Alan "DocMcJansen" McKinley for actually recording all those lines of dialogue! Mark "Stronkie" Stronks - For all his help, great mission making/modifying skills and support with organising Forgotten Honor and general awesome support of the mod! Darrell "Jman" Martin - For helping setup the installers, distribution, running servers, teamspeak, and general all round support of the mod and organisation of Kelly's Heroes! Dan "Dark Fenix" Kirk - For suggesting we add an ice cream truck... see I told you I'd remember one day! Waxbutter - For providing us with his British Infantry, Cromwell and BMW sidecar motorcycle units! Dimitri Harov - For his flamethrower scripts and other support and assistance. Krätzer - For his Flamethrower from the Pacific mod, and all his support along the way! All others that posted on our forum. And everyone else we forgot. Changelog: v2.666 hotfix 2 - [2.666] FIXED Armor module was not working correctly - [2.666] FIXED New Willy's Jeep model 30cal not turning - [2.666] FIXED Neaville tree geometry - [2.666] FIXED Cromwell missing ammo - [2.666] FIXED Easy Red 1-64 debugging and landing v2.666 - [2.666] FIXED Armor module debugging visible v2.66 - [2.66] NEW Parachute module for automated removal (No module = no parachutes on ground, Module = parachutes on ground, default is to disappear after 5 minutes, Module w/ init line "I44_parachute_life = XXX;" - parachute on ground, disappears after XXX seconds, Module w/ init line "I44_parachute_life = -1"; - parachute on ground, does not disappear - [2.66] NEW 2D/3D scope switching for all 3D scope enabled rifles - [2.66] NEW SdKfz 124 Wespe added to GE Heer - Armor - [2.66] NEW Tiger textures - [2.66] NEW Bunker + Trench objects on Omaha_v2 - [2.66] NEW Omaha_v2 Updated with WN stations and more roads - [2.66] NEW Construction system overhauled (increased build time, proper foxhole available) - [2.66] NEW Construction engineer value added (I44_BG_builder true/false enables non-engineer classed units to build heavy items) - [2.66] NEW MG42 Bipod for tobruk bunkers added - [2.66] NEW German General added to GE Heer faction - [2.66] NEW Pak40 Pintle Casemate static added (for placement inside bunkers, limited 60 degree turning arc) - [2.66] NEW New rounds for Sherman and M1 AT guns (such as Canister shot) - [2.66] NEW ANTI-TURNOVER TANK v1.0, By Miguel Rodriguez (mgllgm@hotmail.com - Murcielago_ESP) added to Armor Module - [2.66] NEW Hull turn towards enemy script for Arma 2 by schaefsky added to Armor Module - [2.66] FIXED Various animation source missing errors - [2.66] FIXED Transparent helmets + gear - [2.66] FIXED Panther hull turning transparent in smoke - [2.66] FIXED Sherman Firefly turned out rotation - [2.66] FIXED Churchill fire geometry - [2.66] FIXED Mines not damaging armored vehicles - [2.66] FIXED Tank max speeds - [2.66] FIXED Tanks damage reverting to full when hit - [2.66] FIXED Mortar roadway area reduced - [2.66] FIXED Parachute far LOD color - [2.66] FIXED Static objects (bunkers, foxholes, trenches) improved geometry + pathways - [2.66] FIXED AI base skill levels improved - [2.66] FIXED Many classnames corrected/added for map objects - [2.66] FIXED Many tank geometry's fixed - [2.66] FIXED Belgian Gates (element C's) no longer produce house rubble when destroyed MP Missions: [NEW] I44_COOP_Easy_Red_1-64_v2-66.I44_Omaha_v2 - Brand new 64 player Co-op, players are tasked with capturing and clearing the WN stations along Easy Red Beach on D-Day. Should see much better performance than previous D-Day missions! [UPDATED] All Battlegrounds C&H updated to v2.66 with the following changes: -TPW Suppression updated to latest release -Teleport to squad leader available from ALL flags -Construction added, assault and engineer classes have shovels which can be used for building defensive objects, only engineers can build sandbags and hedgehogs -Rebalanced vehicle selection on all maps -Removed crew check due to performance issues, vehicle spawn locations adjusted -Markers should now only appear on Recruit/Regular difficulty modes -Diary updated with accurate information and tips on gameplay -Weapon loadouts overhauled for better balance and mix of equipment -Lots of performance improvements for scripts should see much better server FPS NOTE: Two versions of the 100 player C&H Omaha Invasion mission included, v2.66a with landing sequence, and v2.66b with Rangers starting on the beach. Version 2.66a is the intended version, but in case landing sequence degrades performance v2.66b has been included. KNOWN ISSUES: Older missions set on Omaha beach may not function correctly/at all with the updated map, use old missions at your own risk! Forum topic: - Invasion 1944 forums - BI forums ![]() - Arma 2 - Community Base addons Enable javascript to be able to download from Armaholic please! |
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HOTFIX - v2.1
http://www.filefront.com/17449931/I44_ArmA2_v2-1.rar/
OMG, I've been waiting for this mod, and then BAM here it is, Downloading now. 1 and half hours away, WOOHOOO!!
Now what to do in that time... lol, prop just look at the download bar till it reaches the end!
And thank you Very much for this mod, you guys are legends. I love how games can really bring people together.
why it doesn't work for me?
i've got ARMA II CO with latest patches + beta patches, invasion 1944 + hotfix 2.0.1 + 2.0.2
List of errors:
1) startup error
2) inmenu error (texture bunker.paa or what is missing)
3) if you load map it get stuck and if you touch ctrl+alt+delete then it load, so I was happy but then:
4) 3x editor error with missing classnames + missing faction names (empty boxes instead)
HELP!!!
5) cannot put I44 unit in editor - bad vehicle type, bad infantry type.... errors!
Man im loving this. The Tank Battles ARE EPIC!!! And the dog fights, oh the dog fights.... now all i need to do is actually get a kill. lol.
As a WW2 fan, now, with hotfix 2.1 and 2.2, I must say - this is the best WW2 mod, vehicles, uniform, weapons atc. looks excellent and realistic, comparable and maybe better than units created by BIS, very nice and professional work guys
Keep at the good work.. Greetings from Czech rep. :)
I didn't get the missions anyone else have that problem?
@Soaper - Try download hotfix 2.1 and 2.2, I have no problem and mod runnign without errors..
1 word = AWSOME !!!!!!
This is great!!!! The only thing that annoys me is that These planes are made out of some sort of ultra protective steal. What im saying it isn't much fun flying around in circles shooting down one plane and using all ur ammo. I get heaps of hits even with the 20mm but that C47 is still in the air. But hey, maybe i just suck, or its ment to be that way. Thanks for this epic mod. Love the tanks. WAY better than BIS's tin can's on wheels.
oh wow, this is my third post. lol. sry for spam.
Absolutely amazing mod mate, Lots of us from the Kellys Heroes clan reckon its one of the best ever . Thanks for all your hardwork Operation Arrowhead is now gathering dust LOL.
dos this mod work without the Beta patch?
All I can say is ... WOW! As good as the standard Arma missions! Runs perfectly on Arma 2 Beta patch build 72588, but the latest Arma2 update 1.08 seems to freeze on my system.
if i have 1.05 or 1.07, do i need the beta patch?
this is so awsome cant stop playing d day with ma mates. god bless the Invasion 1944 team for making this
HughBonner yes you need 1.07 if you have that itruns fine without the beta build patch
Total comments : 82, displayed on page: 15