Invasion 1944 - Freefall
The first team to destory the enemies resource point and the AA guns defending the enemy airbase wins
Both sides start in the airbase (which are not capturable, all equipment there respawns and kills/personal score does not count towards winning to lessen base camping).
Each side has infantry, paratroopers, pilots and armor, only players of the correct class may use their allotted vehicles.
Points are gained by capturing and holding three key zones (two supply dumps and the town of Gorka).
Holding a supply dump for five minutes gains 25 points, while holding Gorka gains 50, server admins can set the score limit via parameters (currently 500, 1000, 2500, 5000, 10000).
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.
Added Norrin Revive Script PvP version 0.5
Fixed couple of scripts.
Gameplay and unit structures changed so much since previous version its probably best to start fresh
Removed HALO drop script
C47's on both sides pilotable (only by pilots)
Only pilots can fly
Paratroopers start the mission at their teams resource point but will respawn back at the airbase.
Both sides have a C47 (locked) that they can use to Parachute in to any point on the map (placeholder until we have a german transport plane so both sides can actually fly their paratroopers to the destination, used teleport instead of a flyable C47 both sides to avoid confusion but easy to add in if there's a demand for it).
Currently anyone can use the C47 to paradrop.
All vehicles at the airbases respawn after 300 seconds (after being destoryed or abandoned).
- BI forums
- Invasion 1944 - D-Day
- Invasion 1944 - D-Day hotfix 1
- Invasion 1944 - D-Day hotfix 2