Author: Foxhound
Author Website:

Requirements: Arma 2

Version: 11-25-10
Signed: Yes, serverkey included

Short description: These addons change many different aspects of the game.

Date: 2010-11-25 12:08


Comments: (4)
Rating:



 







TrueMods

by
Rg


Description:
TrueMods consists of two groups:
  • TrueUser - Personal client-side addons that are safe for MP.
  • TrueGameplay - Personal client-side addons that may be considered unsafe for MP. Idealy, this should be run by all players and server-side as well for fair MP since it
  • alters gameplay (It can give the player both advantages and disadvantages depending on a persons opinion).
TrueMods is meant for A2:CO (A2+OA). If you don't own both, shame on you and is compatible with ACE2 as I use that mod exclusively.
Was designed using "Very Small" GUI size, so it is strongly recommended to use that setting, but might work fine with others.

For the best CQB/MOUT experiance, use:TrueUser: Quick List:
    TrueUser_Fov
    TrueUser_Fov_AutoZoom
    TrueUser_NVGs pic
    TrueUser_Xhair pic
    TrueUser_SkyBox_Bluer pic
    TrueUser_SkyBox_NoMountains
    TrueUser_IGUI_Theme_TrueMods day night nvg inf menu hmv armor air
    TrueUser_IGUI_Hud_Black
    TrueUser_IGUI_CommandBar pic
    TrueUser_IGUI_CommandBar_TextIcons
    TrueUser_IGUI_ActionMenu pic
    TrueUser_IGUI_Text_ExtraSmall
    TrueUser_IGUI_GunHud_Default_Bottom
    TrueUser_IGUI_GunHud_BigText_Top
    TrueUser_IGUI_GunHud_BigText_Bottom pic
    TrueUser_IGUI_GPS_Top pic
    TrueUser_IGUI_GPS_Middle
    TrueUser_IGUI_GPS_Bottom
    x_TrueUser_IGUI_ActionMenu_NoIcons
    x_TrueUser_IGUI_Text_HideAmmoCount

Full Descriptions:
TrueUser_Fov
- Fast quick zoom.
- Perfect FOV for MOUT/CQB.
- No disorientation & tunnel vision.
- FOV is consistent for all weapons & vehicles across the board when using your virtual eyes, not magnified optics.

Effects On Gameplay
-----------------
(+) Longer duration of battles/firefights.
(+) More emphasis on maneuvering/flanking/advancing for a closer shot (Think WGL in the OFP days, but with a quick zoom)
(+) Binocs and Optics are more significant due to greater challenge of spotting & identifying targets.
(+) Better balance of awareness for all players due to small FOV/LOD change when zoomed in.
(-) Might result in more TK's from the impatient.

Possible Negatives
---------------
- A few gun types feel too far away from your face (ex. AK's)
- Harder to spot and identify targets, but I see this as a positive from a gameplay standpoint.
- Zoom is further away from real-life size..

..I've conceded since my ArmA releases that it's impossible to achieve since everyone has a different sized monitor. I alone have upgraded my monitor twice since then and more players have larger monitors these days.
A2/OA is far from accurate as well. They went with resolution of image rather then real-life size, so you have have superhuman zoom. In fact, anyone that uses larger then about a 15" monitor, everything ingame is much larger then real-life size when at full zoom. If your using 17/19/22/24+, the game is already unrealistic in this area.
People should be using different FOVs depending on their monitor size, but thats impossible for game design and MP, hence this BALANCED mod that improves situational awareness, responsiveness, and gameplay.

TrueUser_Fov_AutoZoom
- Same as above, just with automatic zoom when you press your optic key.

TrueUser_NVGs
- Slightly larger view then the default NVG's for less disorientation.
- More fade on the outer edge of the cone for an immersive blur effect.

TrueUser_Xhair
- Changed infantry weapon crosshairs to a 2-Chevron, less precise/general aim system, where the intersection of both chevrons is where you aim.

TrueUser_SkyBox_
TrueUser_SkyBox_Bluer
- Increased color saturation for a more vibrant sky.

TrueUser_SkyBox_NoMountains
- Disabled mountain textures on the horizon.

TrueUser_IGUI_
TrueUser_IGUI_Theme_TrueMods
- New UI look with lots of white text and blue highlighting (To be used with TrueUser_IGUI_Hud_Black).
- Command bar has new backgrounds.
TrueUser_IGUI_Hud_Black
- Black transparency (similar to OFP, but with sharp edges) for your HUD (CommandMenu/ActionMenu/Hint/Ect..)
TrueUser_IGUI_CommandBar
- Changed the command bar layout slightly for easier readability and more compact size.
TrueUser_IGUI_CommandBar_TextIcons
- New command bar UI Icons that display weapon type as text, rather then the graphic Icon.
Simple abbreviations :
------------------
GL - GrenadeLauncher
AR - AutomaticRifleman
MG - Machinegunner
AA - Anti-Air
AT - Anti-Tank
MM - Marksman
SNP - Sniper
SD - Silenced
PST - Pistol
[/INDENT]

TrueUser_IGUI_ActionMenu
- Action menu moved to the middle of your screen for quick accessibility.

TrueUser_IGUI_Text_ExtraSmall
- Decreases UI text a bit further (Interface "Very Small" was not enough for text in my opinion).

TrueUser_IGUI_GunHud_
TrueUser_IGUI_GunHud_Default_Bottom
- Default Gun HUD moved to BOTTOM RIGHT of your screen.
TrueUser_IGUI_GunHud_BigText_Top
(Conflicts with "GPS_Top")
- Text enlarged for easy readability & style.
- Gun HUD remains at the TOP RIGHT of your screen.
TrueUser_IGUI_GunHud_BigText_Bottom
(Conflicts with "GPS_Bottom")
- Text enlarged for easy readability & style.
- Gun HUD moved to BOTTOM RIGHT of your screen.

TrueUser_IGUI_GPS_
TrueUser_IGUI_GPS_Top
(Conflicts with "GunHud_BigText_Top")
- GPS moved to the TOP RIGHT of your screen.
- GPS with no frame image that only takes up crucial screen space.
TrueUser_IGUI_GPS_Middle
(Conflicts with "STHud", but can still be used as its still mostly viewable as a background image)
- GPS moved to the BOTTOM MIDDLE of your screen.
- No frame image that takes up crucial screen space.
TrueUser_IGUI_GPS_Bottom
(Conflicts with "GunHud_BigText_Bottom")
- GPS moved to the BOTTOM RIGHT of your screen.
- No frame image that takes up crucial screen space.

x_Extra's
x_TrueUser_IGUI_ActionMenu_NoIcons
- Gets rid of the action icons (you will have action menu text only).
x_TrueUser_IGUI_Text_HideAmmoCount
- Gets rid of your ammo & mag count


TrueGameplay
Quick List
    TrueGameplay_Animation_MovementSpeed
    TrueGameplay_Animation_TransitionSpeed
    TrueGameplay_Animation_TurningSpeed
    TrueGameplay_Animation_SwimFatigue

Full Descriptions
TrueGameplay_Animation_MovementSpeed
All movement speeds (Walk:Jog:Sprint) are now a balanced 1:2:3 ratio (rather then 1:3:4). Intuitive for player.
- Walk is faster for more agile movement & quicker CQB.
- Jog is slower for better player control, realism, & gameplay.
- Sprint is a tad bit slower for the same reasons as above.
* Speeds feel closer to OFP:WGL then default where it effects gameplay in a positive way.
* All changes give the player better anticipation & control of their unit, while retaining a realistic and natural feel.

TrueGameplay_Animation_TransitionSpeed
Increased transition speeds to be less burdensome and give the
player a quicker "battle-ready" response.

This includes..
- Stance changes (Stand/Crouch/Prone)
- Weapon changes (Rifle/Pistol/Launcher/Binocular)
- Grenade throw
- Over/Jump action

TrueGameplay_Animation_TurningSpeed
Limited turn speed when..
- Sprinting to simulate low agility/momentum and reduce the exploit of "zig-zagging".
- Running/Kneeling/Prone to simulate lower agility.

TrueGameplay_Animation_SwimFatigue
Lowered fatigue, so it is possible to swim up to ~5 minutes before loosing your gear.


Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.


Included .pbo files:
truegameplay_*
truegameplay_*
truegameplay_*
truegameplay_*
trueuser_*


Credits & Thanks:
Special thanks to..
BIS, Kju, & Dev-Heaven :)


Forum topic:
- BI forums



- Arma 2




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