Date: 2012-03-30 22:38
So, here's a small BSG pack containing fighters and 2 freighters (models from "Coxxon", see credits). I also added a link to my Asteroid Field space map. The fighter don't have cockpits, but it's still fun to shoot some toasters.
The models are also not exactly at ArmA levels polygonwise, but imo Coxxon did an outstanding job on their quality.
Note that the AI will prefer missiles to shoot, but once they're out, they will also use normal weapons (Kinetic Energy Weapons).
I may update this pack/add more ships in the future.
If somebody wants to spice the addon up (e.g. scripts, custom animations... particle effects... - aka. "all the stuff that makes my head spin") speak up.
- Viper MK2 with 2x KEW, 8RD Missile Launcher and 2 mounted missiles
- Viper MKVII with 3x KEW, 8RD Missile Launcher and 2 mounted missiles
- Raptor (unarmed)
- Colonial Movers Freighter (unarmed)
- Another Freighter (unarmed)
- Cylon Raider with 2x KEW, 8RD Missile Launcher
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.
- shadowLod on some ships (I got thoseweird shadow artifacts on some, so I disabled them)
- Gear animation doesn't work yet
- there are no cockpits in first person
- Cylons Raiders will parachute, leaving just a parachute since I used a gamelogic to pilot them -> needs a script to delete the "empty" pilot on eject?
Just so if anybody wants to work on this further or learn by studying the files, here are the mlods for the units + space ships as I'm on "modding leave".
Feel free to use these for addons or improve the current addon and thank Coxxon for these awesome ships.
Download the mlods from here.
Credits & Thanks:
Models by Coxxon.
Config and model adjustments by Icewindo.
- added wrecks to the raptor, combat raptor and the freighter
- added first version of viper pilots to fly colonial aircraft
- added new metal signs to the Viper MKII that will be used as hiddenSelections in the future to allow multiple names (Starbuck, Kat, Husker...)
- added Pegasus Model (No geo lod, no weapons, no hot cylons hidden in the brig...) (see notes at the end of this post)
- fixed Viper MKVII cockpit texture errors
- added Combat Raptor with 2x 15 launcher-mounted rockets, 2x 9 smaller launcher rockets and a 3x KEW
- 8 additional rockets mounted under the belly of the ship aren't included yet (would anyone need them anyway... )
- changed external view values
- added custom wrecks to the Cylon Raider and Viper MKVII
- added vapor trail memory points
- doubled ai attack range, fighters may open fire earlier now
- added fighters without missiles and only main guns (Cylon and Colonial)
- added cockpits to the two vipers, using blazer01+ebles Viper model work and the AH64 glass rvmats/textures (Thanks )
- I replaced some of the cockpit textures with BSG computer screens
- added custom wreck to the Viper MKII: http://i290.photobucket.com/albums/l...board03-20.jpg
- BI forums
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