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  Week report #192
Work in progress
 


* Arma 2 - Lcwf mod


    zerg63 released some new screens detailing the infantry, huey, and main battle tank.




    - BI forums

* Arma 2 - FMP - FullMetalPanic Addon

    SagaraSousuke released some new screenshots and a video of the submarine he is working on, in the BI Forums.






    - BI forums

* Arma 2 - Acrostar BD-5J microjet

    bwph4273 released some screenshots of his microjet project he is working on, in the BI Forums.

    Quote bwph4273:
    This is an Acrostar BD-5J Micro jet I am going to release soon. The model is based on the real plane but the weapon systems are added just for the game play. The bd-5j is fun to fly but with the addition of weapons its much better. I has a working cockpit with day/night capability featuring the following gauges and features.





    - BI forums

* Arma 2 - Lingor Island

    Icebreakr released some screenshots of some government and rebel troops in the BI Forums.



    - BI forums

* Arma 2 - USCM Dropship

    b00ce released some new screenshots of his dropship he is working on, in the BI Forums.



    - BI forums

* Arma 2 - Omaha Beach

    Beton released some screenshots of his map originally for armed assault, being refurbished for ArmA 2.



    - BI forums

Click " Read more.." to view this weeks huge Work In Progress report!!



* Arma 2 - Fields of War: Normandy


    Rip31st released some screenshots of their mod formerly know as the 31st normandy mod.

    Quote Rip31st:
    From the Fields of War ( FoW ) community based mod group. Formerly known as 31st Normany mod. We've changed our name as Normandy does not apply to all in which this mod encompasses. This mod has grown beyond the bounds of Normandy. It's huge! It's gained the attention of not just our community, but as you will see soon, many outside entities.

    Besides our upcoming release "Fields of War: Normandy 1.00", we plan to have subsequent releases that cover the entirety of World War Two, from the first shots fired to Fatman falling on Nagasaki. This means based on Arma2's current game engine in it's vanilla state, there will be many releases, Fields of War: Normandy 1.00 being our next.

    The Normandy 1.00 release features a tremendous amount of content that is completely independant of other mods released by the ArmA community including professionally recorded sounds, highly quality textures, Most likely Armed Assault's largest gaming theater with additional maps, a ton of WW2 equipment, customized foilage, terrain, a ton of scripting, the list goes on and on. It nearly replaces everything with it's own custom effects, etc. So my pre-apologies for a very large download.
    We don't want to isolate ourselves by indicating our independance from relying upon other already developed featured this community has presented. What's done is done, why make everything the same? Otherwise it would be the same old boring thing everytime a mod came out.

    This means our classes will not be affected by other mods and we will not go out of our way to make them compatible them. Were not being snooty about it, we just done have the time as everything in our mod was given by our mod team members valuable personal time. Our models have their own damage system. We use a completely independant penetration calculation table that includes data based on specification of their real world counterparts. We tried to make those factors as real as possible given ArmA2 game engine limitation.

    Our infantry will not work with stock ArmA2, other weapons from other mods. We have our own ammo, magazine, throw classes, and tracers. We have our own explosion effects and optics. Most of our Armor has interiors.

    The release of "FoW : Normandy 1.00" will be soon. Don't bother asking when, as it comes when it's done. Online multiplayer testing will be completed by various groups that stepped forward to donate their time to volunteer to help work out most of the bugs prior to the release to prevent a multitude of "Oh crap! We forgot that patches." That hamper other mods in this community that turn off our player base. We plan to take our time and be thorough.

    The status of our mod group continues to expand with multi-theater coverage. Pretty soon will will open up a public website with links to our privately held development forums. We communicate daily, come out with new content daily for upcoming releases. So work is very much in progress every day.




    - BI forums

* Arma 2 - Unofficial Troops for Lingor Island


    Rhodesy77 released some screenshots of some government troops he is working on, in the BI Forums.



    - BI forums

* Arma 2 Operation Arrowhead - Takistani Army & USMC units


    Lennard released some screenshots of his takistani army and USMC with wool cap units he is working on, in the BI Forums.




    - BI forums

* Arma 2 Operation Arrowhead - Yapal


    Old Bear released some screenshots of his small Team vs Team dedicated terrain, in the BI Forums.

    Quote Old Bear:
    Here is a new small map for PvP or TvT purpose. It's a CO terrain ...5 km x5 km with a town in the middle with a lot of industrial areas along a East/West railways track and a North/South road, military bases in the North and in the South and 4 villages in the terrain "corners".

    Build as a "test-map" after some epic battle on Shapur with ADO Clan team mates for I was a bit frustrated by the somewhat void surroundings.

    Afterwards the terrain has been left aside and used only as testing grounds for my own personal tools tests and in order to prepare the larger upcoming Sbrodjistan map.

    But after having worked ... too many hours on this terrain, the idea came to release it as it is. ...At the moment a v.01alpha is tested among my fellows team mates.

    At the moment, my main concern is about FPS level for the map is probably featuring too much open objects from the ArmA2 and ArmA2:OA. As soon as I found the nice balance, I will release it publicly.





    - BI forums

* Arma 2 Operation Arrowhead - M109A6 Paladin

    Soul_Assassin has released some screenshots of the new Artillery Vehicle he is working on, in the BI Forums.



    - BI forums

* Arma 2 Operation Arrowhead - US C.L.S (Combat Logistics Support)Vehicle Pack

    F2F_BHO has released some screenshots of the M104 Wolverine he is working on, in the BI Forums.




    - BI forums

* Arma 2 - Taviana Island

    -Martin- has released some new screenshots of his Taviana Island he is working on, in the BI Forums.




    - BI forums

* Arma 2 - Russian Naval Infantry Pack

    colonel stagler has released some screenshots of russian units he is working on, in the BI Forums.



    - BI forums

* Arma 2 - Favslev, Denmark

    DampetDK has released some screenshots of the Favslev, Denmark map he is working on, in the BI Forums.




    - BI forums

* Arma 2 - FullMetalPanic Addon

    SagaraSousuke has released some screenshots and a video of the Rk-92 Savage he is working on, in the BI Forums.







    - BI forums
 


Written on 2010-11-28 20:38 by Armaholic  

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