Author: Big
Author Website:

Requirements: ArmA 2
Island(s): Chernarus
Playable options:

Version: 1.01

Date: 2010-12-27 13:10

Comments: (9)


Bastard Squad - CO


It was twelve days before Christmas and all through the house, nothing was stiring except...Bastard Squad - those sneaky Spec ops douche bags who creep around shooting dudes in the back.
Its 2015 and it seems America's influence in the world (along with its unity) has continued on its downward trajectory, what hasn't changed is paranoia. ChDKZ forces in northern Chernarus seem to have new backing - forceful investigation has been deemed necessary.

  • Bastard Squad is hard! especially the CQB battles!
  • Explosions!
  • Some cutscenes!
  • A few sets made in the 3d editor!
  • Story takes place in the 'Armaversum' (so I'm not entirely to blame)
  • Other peoples work! (some excellent community scripts plus Celouch's custom code)
  • Lots of music!
  • Did I mention explosions?!

  • Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Campaigns folder.


    Known issues:
  • Bastard Squad is hard! especially the CQB battles!
  • My scripting - this is my first release of anything for Arma 2
  • Wandering tables & the stuff placed on them - I have lots of trouble with these
  • Team AI can get lost on Chapter 2
  • Third person camera on chapter 3 can become unusable during defensive sequence
  • In combined ops in cutscenes & gameplay some units do not fire their weapons as they do in Arma 2.

  • Notes:
    Due to inconsistencies between Arma2 & Combined Ops I currently recommend you play Bastard Squad in Arma 2, however I have prepared a version for combined operations.

    Bastard Squad is (hopefully) mod agnostic, however I practically insist you play it with:
    - WarFX Particles* by OpticalSnare
    - JTD FireAndSmoke by JTD*
    - the enhanced audio mod of your choice (Chammy's, HD mod - I like 'em all)

  • all - removed references to 'nil' hopefully CBA will be less angry now
  • ch0, ch1 - minor tweaks for combined ops, dofire works more now, still works better on arma2
  • ch3 - minor tweak for blastcore

  • Credits & thanks:
    Special Thanks to:
    - Celouch for his bullet-time code

    Special Thanks for testing on
    - Zipper5
    - Wolfrug
    - Gotcha
    - savedbygrace

    Forum topic:
    - BI forums

    - ArmA 2

    Enable javascript to be able to download from Armaholic please!

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