WarFX : Blastcore
by
Opticalsnare
Description:
Ok guys sorry ive kept you all waiting. Ive spent most of the weekend going over the Blastcore Visuals R1.2 update, fixing stuff here and there etc etc. The soundmod wont make the release along side with R1.2 i wanted to release it as a big update but its just not ready yet, so that might be next week most likly.
Anyway, heres the R1.2 update which fixes tons of stuff and imo a vast improvement. Its untested apart from my own personnal testing but appears to be stable. Now that this is a pretty big step forward updates to the mod should be more frequent from now on. If there is a problem or issue with R1.2 it should only be minor and can be quickly fixed once its been reported and made aware.
As i said before some features of the mod have been removed ie the muzzleflashes this is only temp removal until a method which is more stable is worked on. This isnt the lite version btw its a normal version based on the lite version as its currently imo pretty stable to work from i might make a lite version later on but were see how this floats for the moment.
The Aircraft NAV Strobe lights are included but i didnt have time to find a way to activate them but they can be activated via mission editor and the vehicle init, the scripts are located in WarFXPE\ParticleEffects\NavLights
They are still pretty WIP tho and i still got a few more vehicles to support and also find a way to activate it somehow.
I got updates for sunlight,tracers and some other shit is well. Sorry the soundmod wont make it today but its better that i finish it properly rather than just rush it incomplete.
Anyway i need a break so heres the update, have a good un guys hopfully there wont be any problems or issues but i doubt it..
Installation:
Warning:
This modification may not be entirely compatible with other modifications
These addons require a High-Spec Computer System as the effects have a lot of impact on the performance!
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our
FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ
here.
Included .pbo files:
WarFXPE.pbo
WarFXVeh.pbo
WarFXWeps.pbo
Fixed keys for R1.2 release:
http://www.gamefront.com/files/20359021/Blastcore-Keys.rar
Media:
Video by A6-Intruder
Video by rexehuk Video by Enad
Known Issues:
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Future plans:
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Notes:
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Credits & Thanks:
I'd like to thank the following people for all their help and support during my days working on this
Anders
Das Attorney
[GLT]Myke
Soul_Assassin
Foxhound & his gang for Armaholic
And basicly everyone in my friends list who helped do some testing.
Forum topic:
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BI forums

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Community Base Addons
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one more thing. I love the muzzle flashes. Thanks again.
This has really made the game for me... i LOVe seeing the explosions! thanks alot :D
great love it great work this has made my day :)
just one niggle is that the smoke is too thin especially downed aircraft smoke needs to be far thinker apart from that best mod of the year!
One word, AWSOME!

Tnx for the mod
Awesome! Lot of better than last WarFX. I noticed also one bug: smoke from engines of Chinook isn't in proper places. It's far away from chopper.
maybe a very stupid question but the data folder goes in the Dta or in the userconfig? and do i need to do something with the ccp file or is that not needed??
no readme so want to be sure
thanks
Best Christmass ever! Thnx for your hard work!
Love how the smoke grenades work but if you look at a real smoke grenade up close the smoke comes from both ends and although i noticed the smoke does move with ace wind, it will first move out to the side very fast and not obscure anyones vision. On a windy day this is what would happen to a real smoke grenade, although the direction that the smoke moves in this fassion depends on the wind, not the side the majority of smoke is being emmitted from XD (smoke nades emmit smoke from bottom althogh some smoke will come from top). At the moment it is nearly impossible to use smoke grendades effectivly. Im sorry for sounding picky because this is an EXTREMELY AWESOME mod, and kudos to you, but this 'problem' is a little game breaking. None the less great mod merry xmas, happy new year and happy holidays.
The video down below by VMA is a great example of the smoke nades in action... but yeh this sort of effect only happens on windy daysXD
AWESOME! i love this addon it really really adds to the game, but a problem that i have is that when using the ULB the missiles dont actually do anything to cars... just looks good but the car in the middle of the explosion is fine... easily one of the best addons ive got though :D thanks so much for it :)
im running a gtx 460 and for some reason since ive been running this addon it laggs me a bit and i loose frames and crash! Does anyone know this reason? But all in all since i seen your wip of this addon the day it came on armaholic. everyday i was on the webiste checking if it was out yet i was that excited for it! I think that the gbu effect should be a bit bigger, more mushroom. but great job so far, I still love it!!! thank you...
good but when you shoot a tank with a javelin or m136 it takes 3 hits to kill it... when it should be 1. besides that its probably the best mod ive seen, Great job!!
The thermal explosions dont look as good as the original ones though, can the original thermal explosions please be brought back in the next release. Otherwise, great mod.
noobie question: do i have to delete the old warfx particles or are they 2 different mods?
AWESOME mod but one problem. The explosions for the mortars and artillery. I call in an artillery strike but the explosions are nothing more than puffs of fire and smoke. Looks like a slightly bigger grenade explosion. Please fix this because it really ruined the immersion for me. But the other explosions like from the GBU is awesome.
Total comments : 35, displayed on page: 15