Week report #195
Work in progress

* Arma 2: OA - Swedish Army Mod

* Arma 2 - Combat Logistics Support Vehicle Pack

    F2F_BHO showed some new screenshots of the LCAC.

    - BI forums

* Arma 2: OA - VAP Panhard project

    dob released a few new screenshots of his VAP Panhard project he is working on.

    - BI forums

* Arma 2: OA - prowler.wolf island project

    prowler.wolf showed some new screens of his next island to tease the community.

    - BI forums

* Arma 2 - Nogovan Light Infantry

    R0adki11 posted some new screenshots of his Nogovan Light Infantry units on the BI forums.

    - BI forums

* Arma 2 - Red Hammer Studios addons

    Soul_Assassin and Shadow NX teased the community with some new screenshots of the T80.

    - BI forums

Click "Read more.." to view this weeks entire Work In Progress report!!

* Arma 2 - M109A6 Paladin

    rexehuk showed some new screens of the M109A6 Paladin Soul_Assassin is working on.

    - BI forums

* Arma 2: OA - OA desert mercs

    Schnapsdrosel posted 2 new screenshots showing the new BlackOps for his OA desert mercs project on the BI forums.

    - BI forums

* Arma 2 - SA-8 Gecko

    vasmkd showed the progress he made with the reskin of vilas' SA-8 Gecko .

    - BI forums

* Arma 2 - Fields of War: Normandy

    Rip31st posted a few ingame screenshots showing the progress with the Fields of War: Normandy project.

    - BI forums

* Arma 2: OA - GLT Airforce Addons

    [GLT]Myke showed a few screenshots of the F16 with different tail markings.

    - BI forums

* Arma 2: OA - Star Trek Addons

    Abs informed the community on the BI forums about the Star Trek addons he has been working on for some time already.

    Quote Abs

    So if you follow the WIP thread at all, then you'll know that I've been working on some Star Trek addons in my spare time.
    Well, despite having been in the modding scene in some form or another since the start of OFP, I don't have all the skills necessary to see a project through the pipeline. This just means that making addons takes a little bit longer as it's no longer just about creating something, but it's also about learning everything I need to know to get something in-game.

    If anyone can give me advice on how to get this thing to fly a bit more realistically, I'd really appreciate it. Right now it stalls at the slightest turn, and when auto-hovering, it tends to lean heavily in any given direction...notably forward. I'm going to put working on the flight model on hold until I get some advice from anyone, because I'm just glad it flies for now. In the meantime, I'm going to work on animating the landing gear.

    For the first phase of this project, I will be releasing three addons. Below you'll find a status report.

    Shuttlecraft Galileo:
    Model (LOD0): 100% complete
    Texture (Exterior): 100% complete
    Texture (Interior, LOD0): 85% complete
    View Pilot/Gunner/Cargo: 40% complete
    Geometry: 80% complete, tweaking required
    Memory Points: 30% complete. I have no clue what I'm doing here
    Shadow: 0% complete
    Animations (cargo, driver): 0% complete
    Config: 50% complete

    Type 2 Hand Phaser
    Model (LOD0): 100% complete
    Texture (Exterior): 100% complete
    Geometry: 100% complete
    Memory Points: 100% complete.
    Shadow: 0% complete.
    Config: 95% complete.

    Starfleet Crewman:
    Model (LOD0): 100% complete
    Textures: 40% complete
    Geometry: 100% complete
    Memory Points: 100% complete.
    Shadow: 100% complete
    Weighting: 90% complete. This is red because I don't have the ability to finish this and it may be a show stopper.
    Config: 100% complete
    All percentages are approximations and completely meaningless except for the items marked 100%.

    If anybody doesn't like the textures that they see here, and think that they can do better, by all means, I will send you the PSD and you can show me what you can do. I'm totally open to that.

    - BI forums

Written on 2010-12-26 21:57 by Armaholic  

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