Author: Big Dawg KS
Author Website:

Requirements: No addons required

Version: beta
Signed: No

Short description: This addon adds several new ammo types for the 40mm grenade launchers in OA, as well as some changes to the launchers themselves.

Date: 2010-12-28 20:07

Comments: (1)



Big Dawg KS

This addon adds several new ammo types for the 40mm grenade launchers in OA, as well as some changes to the launchers themselves.

I've added an additional optic mode for all the grenade launchers that has the sights directly aligned with the muzzle. There are two reasons for this: use of direct fire rounds (such as mentioned below) and it fixes the AI's aim since it is the default optic mode. I've also modified the GL cursor to allow for easier direct fire aiming.

Ammo Types:
So far there are two new types of ammo for the M203 based (40x46mm) GL.

Supposed to represent the M576 Buckshot round, fires several buckshot pellets.
Should be used with direct fire and at close range against personnel. There's a 1 round and 6 round magazine (for the M32):

Deploys a lethal chemical agent. The chemical properties I just made up and the round itself is fictional. The round does not detinate on impact, but has about a 6 second fuse, at which point it detinates in a small puff of white vapor. The actual chemical cloud is nearly invisible, though it gives off heat and can be seen in TI. It lasts for about 45 seconds and disperses within about 20m, though the wind can blow it all over the place and proximity to the gas can still cause some exposure. The gas kills very quickly, and even limited xposure can cause injury. When the player is exposed, there are some very noticable effects (you'll definately know you've been exposed). There's a 1 round and 6 round magazine:

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.

Included .pbo files:

Known issues:
- The direct fire sights for the Mk13, M79 and M32 aren't correct, but are included
because it fixes the AI's aim.
- The M576 round has no appropriate firing sound (just sounds like a grenade launch).
- When firing the M576 from an underbarrel GL, the rifle's muzzle flash goes off.

MP behavior is largely unknown. It seemed to work well in the one test I did so far, but there
are reasons for concern.

Big Dawg KS - config/scripts/art

Forum topic:
- BI forums

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