Author: Xerxes17
Author Website:

Requirements: ArmA 2
Island(s): Chernarus, Takistan
Playable options:

Version: 1.0

Date: 2010-12-29 08:34


Comments: (0)
Rating:



 

World-WarfareXE

by
Xerxes-17


Description:
This is a derivative of mine created off “Warfare Benny Edition”. It is a continuation of my previous work (WarBE-ModX and the WarXE-RC's). The goal of this derivative was to retain the original spirit of WarBE, but to change a number of small things. Of course those “small things” started to snowball and this version mutated into a separate entity.


Changes from Stock Warfare Benny Edition:
Gear:
  • The AA12 is added to both sides. The MAAWS with HEDP is at gear 0.

Barracks:
  • Medics and riflemen are now always available from depots.

Light Factory:
  • OPFOR:
      -Vodnik PK is now LF0
      -Vodnik HMG is LF2
      -BTR40(MG) added
      -M113 APC moved to LF1
      -M113 Ambo moved to LF1
      -BRDM ATGM both LF3

  • BLUFOR:
      -Stryker MG is LF1
      -Stryker MEV is LF1
      -Stryker GL is LF2
      -Stryker TOW is LF3
      -Stryker MC is LF3
      -AAV is LF 2

Heavy Factory:
  • OPFOR:
      -T34/T55 is HF0
      -BMP3 is HF2

  • BLUFOR:
      -Stryker MGS is HF0
      -M2 Bradley is HF0
      -M2 Bradley ERA is HF1
      -M6 Linebacker is HF1
      -M1A1 is HF1
      -M1A2-TUSk is HF 2

Aircraft:
  • OPFOR:
      -L39 is AF1 @ 14k
      -Mi8(rockets) is AF1 @ 20k
      -Mi24-D is AF1 @ 22.8k
      -Mi24-V is AF2@ 25k
      -Mi24-P is AF1 @ 29k
      -Su25(FAB) is AF2 @ 40k
      -Su25(Kh29) is AF2 @ 45k
      -Su34 is AF3 @ 50k
      -Ka52 is AF3 @ 50k with unit balancing on (Vikhirs replaced with ataka's), @75k otherwise

  • Blufor:
      -F35B is AF1 @ 16k
      -AH11 Wildcat is AF1 @ 20k
      -AH1Z is AF2 @ 35k
      -AH64(BAF-AH1) is at AF2 @ 39k
      -AV8(LGB) is AF3 @ 35k
      -AV8B2 is AF3 @ 45k
      -A10 is AF3 @ 40k


Artillery:
  • Howitzers (D30/M119) are 40k each while Grads/MLRS are 80k each. This ensures that the only arty that will be close to "common" will be the mortar as it's price is unchanged. The arty call system seems to be bugged as well, but that's an issue with WarBE afaik.

Static Weapons:
  • No ATGM's for either side, otherwise, full list is available.

Player slot abilities:
  • Blufor Get more people to choose from (ACR,KSK,BAF,US,USMC)
  • Opfor normalized into 2 red hat officers, 2 medics and the rest as squad leaders.
  • MASH: Officers in the first 2 spots.
  • Spot: All of the rest except for the medics
  • Repair: None! If you want repair on the go bring along an Ai engineer.
  • Lockpicking: Gone so that people cannot screw tech progession by looting tanks even if res veh are locked.


Installation:
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.


Permissions:
Feel free to dePBO this mission to use as a baseline for any creations you might have. It's how I learned!


Acknowledgements
A massive thanks to Benny for his amazing WarBE mission and helping me by answering a few questions I had. Why hasn't BIS hired him yet?
All the people who have played the previous versions and given feedback.


Forum topic:
- BI forums



- ArmA 2




Enable javascript to be able to download from Armaholic please!



Tags: No tags