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Date: 2011-01-21 06:41
Downloads / Operation Arrowhead / Scenario / Multiplayer Gamemodes / Warfare / Warfare Tournament 2011
Warfare Tournament 2011by
I've released a tweaked and team oriented warfare with lot of new features and optimizations.
Inside the mission file you will find an handbook to see how mission works an example.
Smart town activaction 650m radious detection 400m radious spawn enemy inside
Smart town activation when plane fly over it at high speed, cities needs some seconds before they will populate. (less server stress)
Smart town protection tweak ( AI group and Static Defences )
Setpos Templates for some City Bunker
Balanced and increased prices of unit, vehicles, tech, and base structures
Tweaked Environment Setting for PVP and Teamplay enhancements
Special script functions to class and service vehicles
Special Buildings ( AAR & ABR )
Special Tweaks to mission rules ( team play )
Spawn orientation signal on construction interface
Improved JIP system
Ragnarock mode that show enemy buildings on map after a defined time period
Extended Borderline with Warning Hint!
And much more.....
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder for multiplayer/coop.
1. Diet .. 5Mb in 5 days
2. fixed flag usa / ru / cdf
3. North Camp Chak Chak moved out from city sign ;)
4. Flip/unflip vechle in unit cam
5. Random weater (by parameter test it please and tell me if works fine )
6. No more Intro music I start to hate a music that I like..
7. Outro music are now arma music ( I followed the Gossamers Example )
8. Colonel Bounty +5% & Colonel income/min +5%
9. Savage truck savaged vehicle +10%
10. Communication tower in range now is required to use Class Menu Action
11. Mi24 Hind - Gunship - Armored price lowered ( BALANCE OPFOR )
12. T55 price lowered ( BALANCE OPFOR )
13. City Occupation & Resistance Tweaked for more server FPS
14. JIP respawn screen for all ( different JIP system could reduce a lot of JIP bugs )
15. Lot of fix from GossamerS new Beta merged in new release, like the arrow marker for players, and JIP/Respawn System
16. max VD set to 4000 ( to reduce client/server stress)
17. New special loading screen
18. Removed UN forces changed with Guerrilla
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