Author: _anders_
Author Website:

Requirements: Arma 2, Community Base Addons

Version: 1.1.0
Signed: Yes, serverkey included

Short description: Another soundmod changing many different ingame sounds.

Date: 2011-02-18 23:29

Comments: (7)


Sound Of Anders - NON-ACE


I'm a designengineer (still working at a warehouse though) with many hobbies like music, sports etc. But I'm extra interested in the making of sounds for movies and games. I have recorded real military weapons in Sweden with great quality, despite it was my first time doing that. So next time I'm all set for what settings I'm gonna use out in the field to get the most out the weapons.
I have some of those real recorded weapons in this soundpack.

I have put my soul mainly into the handheld weapons, therefore I havent done sounds for every little soundeffect that can be created for Arma2/OA.
So to make this complete as possible I've "borrowed" sounds from vo.2 like vehiclesounds, explosions etc. Special thx to him!

What I've done is sounds for:
* All handheld weapons with different reloadsounds
* Environment sounds, (sea, wind, naturesounds.)
* All vehicles
* All movementsounds including bodyfall sounds (Where some aren't working).
* All explosions, Bullethits.
* Vehicleweapons.

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

Using without ACE2
If you're not running this mod with ACE, make sure to delete; anders_c_aceguns.pbo from the Addons folder or you'll be having some problem playing on non-ace servers!
If you're running SOA without anders_c_aceguns.pbo and the game cannot find ace_c_men_sounds.pbo it's ace fault. I'm forced to have that config overrunned, because if I'm not running it with ACE, then the mod will only play the vanilla footsteps etc. If there's someone whos got a better idea, I'm all ears. But as long as ace is having the stupid vanilla config in its "\ArmA 2\@ACE\addons" folder it must be this way. Sry.

Included .pbo files:


Known issues:
Cant get some bodyfall-sounds to work on certain materials.

Things will definitely change in the future.

Credits & Thanks:

To v.2 for letting me use parts of Vopsound to make this pack a little bit more complete.
And to LordJarhead for his help and others!

v 1.1.0
- New sounds for abram, MTVR (us truck), T90, Apache, HMMWV and Bradley
- New gear/clothing sounds
- New footstep sounds: dirt and grass
- New reloadsounds for many weapons
- New shoot sounds for 105mm, 125mm cannons, m249/L110, M107, AA12, RPK, Mk48, M60, M24, M2, VSS, FNFAL, M9sd, USP, and many more.
Reworked weapon sounds:
- More power to most of the weapons like the AK rifles, BAF weapons etc.
- New cracks
- New bullethits
- New explosion sounds for HE and AP rounds, grenade sounds, vehicle explosions, bombs, artillery etc.

- New shootsounds for: M107, M249, M60, M32, AKSD, M197 (minigun) and more.
- New choppergun sounds.
- Fixed the remaining BAF weaponsounds.
- New reloads for: M60, M32, M16, M4, M8, M9 etc.
- New vehicle explosion sounds.
- config cleaned up
- Made a new key (private and server).
- and more...

- Finally got roll, jump and salute sounds to work without scripts and the need of CBA. I even got random equipment sounds to play with them. There are roll and jump sounds for every surface. 4 sounds each.
- BAF sounds are NOW modded. (I think I got every gun).
- New deploy mine sound
- New grenade sounds with new throw sounds.
- Reworked reloadsounds for some weapons like M16 and M4, m203 etc.
- Fixed the SMAAW shootsound, that played the original before.
- More damage sounds.
- Reworked satchel explosions with more debris.
- New huntingrifle shootsound with reload.
- New mortars and artillery explosion sounds.
- And more.........

Forum topic:
- BI forums

- Arma 2
- Community Base Addons

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