Date: 2011-02-12 09:13
These missions contain all the features and play style of the "Superpowers" mission that is included with the game. However, they are on a smaller and much faster paced, more exciting scale.
In this version of Warfare, there is only one town to fight over. Each side starts with an un-depoloyed HQ and however many AI squad leaders are active or controlled by a human player, up to 8 per side. Each side's starting location is along the main road through town, about 1km from the town's supply depot.
Once captured, the town's Supply Depot will reach its maximum supply output quickly. Controlling the town is vital to gain the supplies necessary for expanding your base and gaining access to more equipment.
The bounties, payout amounts for kills, have been changed. They now equal the cost of the unit killed. This is to make recruiting a squad more cost effective, as you only need to kill one rifleman to pay for a rifleman. This also rewards more careful play with fewer losses.
As in the standard Warfare mission that ships with the game, the airfield in the Northwest is capturable by either side, giving that side access to aircraft that will utilize the airstrip.
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Missions folder.
Credits & thanks:
Special thanks to Lucik for his Custom Warfare package:
lkwarfare - BIS Warfare Module
Special thanks to Darren Brant as well:
"How to add playable units, AI and equipment to a Custom Warfare Mission"
A huge thank you to both of you, and to the entire community, for your mission editing
- BI forums
- ArmA 2 (for some maps)
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