Date: 2013-07-06 09:21
This patch updates Namalsk Crisis to version 1.15.4.
This update is focused on ironing things out, making the gameplay on Namalsk a lot better. Comes with a lot of MP fixes for coop campaign and 4 COOP missions by JTS. It also contains a lot of model and texture improvements made mainly by Vilas (Thanks for help mate!).
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
Included .pbo files:
You can view a whole lot more screenshots on the nightstalkers.cz website.
Credits & thanks:
Aeious "BlackOuT" Killhound (testing, propagation)
Eawes (dev support, master of paths for AI, testing)
JTS (testing, propagation)
DayZ (the best way to get all island things tested :D)
And of course too all who were involved in the creation of this mod, see full credits in the v1.00 description here!
Added: 4 COOP missions by JTS (Escape part 1,2,3,4)
Changed: "BrokenNVGoggles" no longer occupies NVG/Binoc slot
Changed: Improved init phase on client-part of Blowout module
Changed: "fn_dzn_breathfog" - speed of breathfog has been decreased (to prevent weird looking effect when wind is strong)
Changed: "fn_dzn_snowfall" - no longer requires is in building check pre-compiled
Changed: Lowered strength of ambient colour module effects (Effect: Namalsk cold color, Effect: Namalsk default gray color)
Changed: Finalized the way mutants work in MP (everything should be correctly visible and broadcasted now - but again, it requires a functions manager for MP)
Changed: Lowered zombie damage
Changed: Several other little things in ns_modules.pbo
Changed: Few minor details on sat texture for Namalsk
Changed: Few minor details on surface texture for Namalsk (Tara island and some other locations have more grass now)
Changed: Balance changes in different campaign missions
Fixed: Several objects positions on Namalsk
Fixed: A LOT of issues related to the custom models (geometries, shadows, textures), used by Namalsk, making them less exploitable, safer and better looking (Credits goes mainly to Vilas for help!)
Fixed: An issue at the start of Blowout module (client-part)
Fixed: An issue with "missing static object" for campaign mission 1,2,4,22a (SP and MP) (caused by waypoint attached to map object, which are constantly changed by map updates)
Fixed: An issue with mission 5 (MP) not being playable (only intro-scene previously)
Fixed: An issue with (not-game-breaking - appears only when ns_dayz present) mission dependency on ns_dayz addon in mission 6,7a,7b,8,10,22a (SP and MP)
Fixed: Minor script issue when entering Vorkuta in 10th mission (MP)
Fixed: Issues at the start of mission 12 and on Sabre point (MP)
Fixed: Part of 12 mission has been redone for MP version to be more logical and enjoyable from 2-player perspective (MP)
Fixed: Issues at the start of mission 13 (MP)
Fixed: Data download from mission objective laptop should always work now (MP)
Fixed: Issues at the start of mission 15, issue with AI often not following their waypoints and improved mission flow to support 2-player perspective (MP)
Fixed: Init of mission 17 (MP)
Fixed: False notification about player not following orders in mission 18 (MP)
Fixed: Minor sync issues in mission 18,20,21,22a,22b (MP)
Removed: Redundant data in ns_modules.pbo
- BI forums (Namalsk island)
- BI forums (Namalsk crisis)
- Nightstalkers: Shadow of Namalsk - Namalsk Crisis
- Namalsk Crisis Update 2.2
- Arma 2