Date: 2020-01-01 12:56
Cold War Rearmed² - Generalby
The missions come in a seperate download!! Please scroll down to find the link!
Dedicated to Planck, you are deeply missed!
Cold War Rearmed2 is a community project to bring back the ever popular Cold War Crisis and Resistance campaigns
and the required content (and more!) to ArmA II.
The Modification you downloaded is the result of around 8 year’s work, with thousands of hours spent by countless
people working on this Project in their spare free time. Without their dedication, and the generous model donations of
many people this giant project could have never finished.
We hope you will enjoy this work and have some fun hours with it.
This document contains the class names of all Units, Vehicles and Weapons used in the CWR2 Modification.
The lists are sorted alphabetically. Where appropriate, colors indicate on which side/faction the unit or vehicle can be
As before, this is a complete new package! Please make sure you have removed all previously installed CWR² Mod folders!
All of the previously released files are no more required or horribly outdated.
Everything you need to play is in below Downloads.
1) Remove all previous Demo 4 content (if present)
2) Remove all previous SP/MP Missions and the Demo campaign
3) Download and install CWR² Public Beta
4) Download and install the optional content if wanted
See the included readme in the CWR² Documentation folder for install instructions.
The readme also contains important informations for mission designers.
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
For Steam users, right-click on your Operation Arrowhead game and choose "Properties". Click "Set launch parameters" and paste that parameter into the text field that opens.
Included .pbo files:
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel
CWR² Demo Missions:
It contains the CWR² SP and MP Missions and as a bonus the SP Missions from the previously released Kolgujev Standalone release.
Download the missions from this page: CWR² Demo Missions (@)
Download the Resistance Campaign from this page: Cold War Rearmed² - Resistance Campaign (@)
Download the Cold War Crisis Campaign from this page: Cold War Rearmed² - Cold War Crisis Campaign
For usage instructions and information of how to use the Cold War Rearmed² mod please refer to the included documentation.
In Summer 2015 I decided to continue the work on CWR2 on my own, mainly because I can make changes faster
and without discussing every little aspect to death.
Another main reason was that the majority of the team became idle and I had to literally beg for every little bit
of work to be done; or even worse: people promised to do stuff and then simply walked away without a word.
In the past years of CWR2 Development we spent more time on waiting for people delivering nothing than we did
anything else. I simply had enough of sitting around and wait for nothing to be delivered.
While I’m not really an expert when it comes to models and textures, I can do at least basic work on my own and
fix minor issues. The result isn’t comparable to experts like ebud, gromov or Max Power. But none of them are in
the team anymore and I had only two options left: Continue on my own as best as I can or give the whole Mod up
and walk away as well.
It would have been a shame if all the work and time spent over the past years would have been lost. So I’ve gone
for the latter even though I need days to do stuff where an expert would only need an hour or two.
Now, after several months of work, testing and tweaking I think it’s time to finally give you the new version to
play with. And while doing so, you eventually find a few more issues to fix or small additions to add.
I’m pretty much open for all suggestions as long as they are kept reasonable. I can’t add more tanks or planes or
helicopters as they are way too complicated for my skills. Adding another (existing) rifle, ammunition or a unit variant should be no problem.
If you encounter any problems with the Cold War Rearmed2 Mod and you have a DevHeaven account, please report
them at :firstname.lastname@example.org
Alternatively, please report your issues in our Armaholic forums thread: http://www.armaholic.com/forums.php?m=posts&q=24909
Please, do not use the dev-heaven bug tracker anymore as it is no more maintained.
Credits & Thanks:
W0lle Project Lead, Models, Missions, Configs, Terrain editing, Documentation
OMAC Beta tester, Mission designer
Atsche Terrain development
Berghoff Vegetation models, textures
Celery Mission development
ebud Models, Textures
gromov Models, Textures
hoz Packing, Distribution
luemmel Beta testing
Nephris1 Mission development
NSX Military advisor, photography
raedor Initial Project Lead
Zipper5 Mission development, Cutscenes
Bushlurker Terrain development, Vegetation Textures
Colonel Stagler Expansions development, Models, Textures, configs
Jakerod Terrain Lead
Max Power Jack of all trades (Models, textures, configs, sounds)
Mikero Configs, Tools development, Editor Update
Mondkalb Terrain development and enterable buildings on Nogova
Psychobastard Mission development
Sander Mission development, NL Army Expansion
SaOk Resistance campaign
T_D Configs, Walking CWR reference
Tom_48_97 Scripting, Webmaster
von Knudenberg Intros, Cutscenes, Videos, Models, Textures, Animations
zGuba Animations, Models, Configs
ACE2 Mod Team Bradley model/textures, soundfiles
Aushilfe Models, Configs,
Benny Missions, Scripting
CSLA Mod Team Thanks for lots of vehicle and weapon models/textures
gms Kozlice and M60 models/textures
GossamerSolid Gungame MP Missions
hcpookie Models, Textures
Helijunkie Models, Scripting
Kenwort Webmaster, Videos
LODU Thanks so much for Angelina and Guba, special thanks to Ikar
Lord Jarhead Thanks for providing us a lot of your great Sounds
Marseille77 Models, Textures and several Expansions
RHS Mod Team T-80 model/textures
RKSL Cessna model/textures
CWR2 v1.02 Documentation v23122015
RobertHammer Weapon models/textures (thanks also to: Flakk, Twinke Masta, Kimono, Thanez, Syncing, Boba Fett)
S@ndBob Water in fountains, new fountain model
Scars09 PBR textures
Schnapsdrosel Models, Textures
Shuko Briefing/Tasks Script
vilas Thanks a lot for providing us many of your vehicle and weapon models/textures
Wiki Creating base templates we never used because Project Lead lost them
Planck You are deeply missed, mate
Ivan Buchta Thanks so much for actively supporting us in the past years
Armaholic.com Providing us fast and reliable FTP/webspace
arma2.fr Website and Repository hosting
The use of this modification is at your own risk. The members of the CWR2 team are not responsible for any damage caused to your PC or your game installation.
This is not an official Bohemia Interactive product; they do not provide any support for this modification.
You are not allowed to use parts of this modification for your own addons/modifications without our permission.
You are not allowed to port this modification, or parts of it, to ARMA 3. Don’t even ask for permission.
Absolutely no commercial use of this modification is allowed. This includes monetization on youtube, or collecting ‘donations’ for running a server or even for allowing people to play on your server.
Any modification of the included missions (campaigns, SP and MP) is strictly prohibited. If you have suggestions to improve them, contact us and we see what can be done.
No files in this package may be altered without expressed permission by the original authors and by CWR2 members.
Copyright © 2001-2015 Cold War Rearmed2 Team. All rights reserved.
ArmA II: Cold War Rearmed2 is distributed under the same conditions as ARMA 2. See the EULA for ARMA 2.
“Operation Flashpoint” is a registered trademark of Codemasters.
This version is hosted exclusively at our website, at armaholic.com and MEGA. Any other mirrors are inofficial and We can not guarantee that Downloads from other sources than the ones above are up to date or genuine.
Cold War Rearmed² must not be mirrored at arma2base.de - if you find this version there, please contact us immediately, thanks!
fixing several reported problems and also adds some new units and objects.
CHNGD BRDM-2 : now has 2 light cones as in Corepatch
CHNGD BTR-40 : now has 2 light cones as in Corepatch
CHNGD GAZ-24 : now has 2 light cones as in Corepatch
CHNGD HMMWV : now has 2 light cones as in Corepatch
CHNGD M151 Jeep : now has 2 light cones as in Corepatch
FIXED M151 Jeep : now has working rear and breaking lights
CHNGD Lada : now has 2 light cones as in Corepatch
CHNGD Mini : now has 2 light cones as in Corepatch
CHNGD Police Jeep : now has 2 light cones as in Corepatch
CHNGD Skoda Rapid : now has 2 light cones as in Corepatch
CHNGD Skoda 1203 : now has 2 light cones as in Corepatch
CHNGD Skoda Estelle : now has 2 light cones as in Corepatch
CHNGD Trabant : now has 2 light cones as in Corepatch
CHNGD UAZ-469 : now has 2 light cones as in Corepatch
CHNGD UAZ-451 : now has 2 light cones as in Corepatch
CHNGD M939 : now has 2 light cones as in Corepatch
CHNGD BTR-60 : now has 2 light cones as in Corepatch
CHNGD Ural : now has 2 light cones as in Corepatch
CHNGD Bus : now has 2 light cones as in Corepatch
CHNGD Scud : now has 2 light cones as in Corepatch
CHNGD Praga V3S : now has 2 light cones as in Corepatch
ADDED Zeroing to vehicle based weapons
CHNGD BTR-40 : Added Corepatch #24672 to config
CHNGD Weapons : Renamed GP-25 to GP-30
CHNGD Weapons : 9M37M (SA-13) ammo parameters adjusted
CHNGD Weapons : Added zeroing to PK/PKM as in Corepatch
CHNGD Weapons : Removed zeroing from FAL as in Corepatch
CHNGD Weapons : Removed ‘IR Lock’ from guided missiles as in Corepatch
CHNGD Weapons : Incorporated several other Corepatch optimizations/fixes
CHNGD Weapons : Units with machine guns now can carry a backpack as well
CHNGD Crates : Added 7.62x51 magazines to FIA crates
FIXED Fixed two broken and thus invisible building models
CHNGD Units : US Rangers now wear Vests as they should since ages
CHNGD Units : US Rangers now have a proper patch applied (supplied by Thunderstrike)
ADDED Units : US Rangers in desert camo
FIXED Weapons : M249 magazine reload animation fixed
FIXED Weapons : CZ75 magazine reload animation fixed
FIXED Weapons : High Power magazine reload animation fixed
FIXED RPT warning messages about non-looped animations on every start (Corepatch #67310)
CHNGD A-10 : Added Corepatch fix 23378 to config
CHNGD Su-25 : Added various Corepatch fixes to config
CHNGD A-10 : Crew is now Pilot (Handgun)
CHNGD C-130 : Crew is now Pilot (Handgun)
CHNGD Su-25 : Crew is now Pilot (Handgun)
CHNGD Trucks are now in “Cars” group. No need to have an extra group for them
FIXED Texture switching on US backpacks in lowest resolution LOD
CHNGD M1A1 : now has 2 light cones as in Corepatch
CHNGD M113 : now has 2 light cones as in Corepatch
CHNGD M60A3 : now has 2 light cones as in Corepatch
CHNGD MT-LB : now has 2 light cones as in Corepatch
CHNGD M163 : now has 2 light cones as in Corepatch
CHNGD ZSU-23-4 : now has 2 light cones as in Corepatch
ADDED Basic Spetsnaz units in Desert outfit
CHNGD Editor Update objects are now sorted after the CWR² objects
- Arma 2
- BI forums
- Armaholic forums