Author: Celery
Author Website: Requirements: Arma 2 Island(s): Chernarus Playable options: N/A Version: 1.3a |
Downloads / Operation Arrowhead / Scenario / Co-op missions / Chernarus Apocalypse - Part Two Co-10 (@)
![]() Chernarus Apocalypse - Part TwobyCelery Story: Six days ago, you left your camping spot on the eastern shore and ended up being contacted by Nikita, the leader of a survivor group. Nikita gave you shelter and food, but you had to denounce personal ownership of your weapons, adding to the arsenal for all to use. A little over an hour ago, the main bulk of the survivors went to explore Berezino for a means to escape. You haven't heard from them after their departure. You have half a mind to go to the town yourself to find out their fate. Description: This is a six-player zombie coop mission with four extra slots. You have to complete your objectives and survive against practically endless undead roaming all over the country. The zombies are resistant to bullets, and only a headshot is a sure kill. Your ammunition is worth its weight in gold, hence good aim and engagement discipline go a long way. Check the first part here: Chernarus Apocalypse - Part One. For an SP prologue, check out Dawn of the Apocalypse. Features: Installation: Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder. Changelog: v1.3a v1.3 v1.2 v1.1 Credits & thanks: Mission and scripts: Celery Apocalypse series concept: Zipper5 and Celery Nikita's voice: Rejenorst (www.rejenorst.com) Noises and screams: Thief II: The Metal Age and freesound.org 3rd party music: Shadow Sneaker - Nowhere Forum topic: - BI forums ![]() - Arma 2 Enable javascript to be able to download from Armaholic please! |
Another truly excellent mission. Well done.
My friend and I completed it 2-player after several failed attempts. We exploited a couple of tiny bugs (zombies will only WALK when on a bridge). I would say that EVEN with the GPS it is still very difficult to find caches and becomes a matter of learning possible positions. Also the area trigger that is activated when you're close to the fuel cache could do with being MUCH larger (I ran past it several times without spotting it, it being a small jerry can laid on it's side in long grass). This was obviously a calculated decision on the mission-makers part to make the objective more difficult, but it only resulted in being slightly irritating. Other than that, it was a superb scenario which forces the player to be incredibly with their ammunition and make many strategic decisions. Well balanced and fantastically scripted. Also the voice acting was very good indeed.
Again, well done. Can't wait for Part 3.
Awesome!!! CANT WAIT for Part 3
CANT WAIT ANYMORE PART 3????!?!??!?!?!!
Total comments : 3, displayed on page: 3