Author: hcpookie
Author Website:

Requirements: No addons required

Version: 2.2 update
Signed: Yes, serverkey included

Short description: BRDM2 model improvements for OA and additional BRDM2 models based on real-world variants. Numerous improvements added with online play in mind!

Date: 2011-12-27 12:09

Comments: (0)


Improved BRDM-2 units


BRDM2 model improvements for OA and additional BRDM2 models based on real-world variants. Numerous improvements added with online play in mind!

- Improved BRDM2 units and additional versions.
- Many model features built with multiplayer and veteran-level play in mind. Working hatches, improved dashboard, etc.
- The units are found under "Armor" in their respective factions.
- CDF-Independent units added. This expansion of the Independent forces should help to supplement the UNO faction and bring greater flexibility to missions.
- Texture sets and flags for all factions. Detailed infomation below.
- This mod only adds new units. It does not replace any existing units! Vehicle names for this mod were altered where conflicts exist: "BRDM2", "BRDM2-HQ", and "9P148" are the names of the new units in this mod. The original "BRDM-2", "BRDM-2 (HQ)", and "BRDM-2 (ATGM)" BIS units are unaffected.
- A sample mission with texture and animation examples is included.

Models and versions:
- BRDM2: Baseline standard BRDM2 armed with PKM and 14.5mm KPVT.
- BRDM2-M: Russian M model - PKM and 23mm KPVB armaments, right side muffler only, smoke launchers x6, searchlight, gunner spotlight.
- BRDM2-M-AGS: Russian M model with additional AGS17 vehicle launcher.
- 9P148: 9M113 Konkurs (AT5) ATGM model (improved model and AT5 behavior and reload times)
- 9P124: (AT2) ATGM model.
- 9P122: 9M14 Malyutka (AT3) ATGM model.
- 9P133: 9M14 Malyutka-P (AT3C) ATGM model.
- BRDM2-TOW: IDF converted captured BRDM units with open-top TOW launcher and smoke launchers. Many of these were recently purchased by the CDF.
- BRDM2-MG-M2: M2 GPMG open top conversion model used by CDF. Based on TOW model, that the CDF converted for an armored border patrol vehicle.
- BRDM2-MG-M240: M240 MG open top conversion model used by CDF, similar to M2 MG model. Based on TOW model.
- BRDM2-Mk19: Mk19 GL open top conversion model used by CDF, similar to M2 MG model. Based on TOW model.
- BRDM2-MG-M134: M134 MG open top conversion model used by PMC. Based on TOW model. PMC purchased these from CDF to supplement their patrol capabilities. Same armor as Armored SUV!
- BRDM2-Police (barricade): Police model with fence barricade and spotlight based on real-world vehicle. Used by both civilian and military factions. Transport cargo equipped with selected police armaments.
- BRDM2-Police (patrol): Armored police patrol model with light bar and spotlight based on real-world vehicle. No barricade on this model.
- BRDM2-HQ: HQ model with antenna hubs and "gunner" position. Equipped with additional radios. Can be used to simulate availability of command and support options.
- BRDM2-HQ-C2: HQ command-control model with deployable observation mast. Laser designator is primary weapon. This model is intended to simulate various real-world "command vehicles". Perfect for MP use!
- BRDM2-MG-PKM: Dual-gun PKT Model with dual mounted PKTs and gunner turret hatch. Model converted from chemical reconnaissance version (BRDM-2-RKhb). New magazines (and tracers) to provide adequate ammunition supply.
- BRDM2-RKT: Improvised rocket pod mount used by rebels and insurgents. Modelled after real world vehicle mods. Uses S-8 Launcher (Russian aircraft rocket pod) with proper 32 round 80mm rocket magazine. Pod is mounted to main gunner turret to allow AI to use weapon.
- BRDM2-ASRAD: Air Defense model using the ASRAD short-range air defense system. Stinger missiles are default armament on the CDF version. The ASRAD targeting system is less susceptible to countermeasures and provides very short acquisition and engagement times.
- BRDM2-DSHK: Modified BRDM-2 with .50 cal DSHK main gun used mostly by rebels and insurgents with limited resources.

Static Launchers:
9M113 (AT5), 9M111 (AT4), 9M14-F (AT3c) and 9M14 (AT3) static launchers are modelled to enhance AT crew capabilities. Static Launcher / Backpack classnames listed at the end of this document.
- Using the static launchers you can enhance AT scenarios that can have an AT3/AT3c/AT4/AT5 static launcher deployed in ambush alongside a launcher vehicle. This is apparently a tactic used by real-world AT units to enhance their effectiveness. A proper simulation would include RPG units to round out the perimeter. Groups have been created to simulate this deployment.
- The static launchers can be disassembled to backpacks for storage in vehicle cargo, like any of the OA static equipment.
- The static launchers have their own ammo! The ammo cannot be shared from the vehicle to the static launcher without scripting.
- Static launchers all have a deployable camo net. Camo for desert/woodland selections that vary by faction.
- To avoid excessive backpacks cluttering up the editor, only East/West/Independent and E/W/I Desert units and backpacks are modelled!

Texture Sets and Hidden Selections are completely documented in the readme!
Texture Sets for every faction and logo/decal emblems. Support for custom squad logos via use of the hiddenselectiontextures (see readme).

Groups added for every model and static launchers to support ACM.

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.

Included .pbo files:

Please read the included readme for classnames and all other editing info.

MLOD is also available from here.

Credits & Thanks:
Thanks to BIS for releasing the original Arma1 models and making such great games! I've been a fan since the original OFP demo!

BRDM2IMP Mod by hcpookie
Credit to Vilas for police emblem texture, police light textures and police light bar model (adapted from his public MLOD release).
Credit to Xeno426 (of TGW) for giving me the idea of the "stored fuel" variable to ensure parked vehicles when deployables are used, and for the weapon zero settings.
Thanks to W0lle and the CRW2 team for providing guidance on the destroyable tires!
Thanks to Gnat for the great O2 tutorials.
Thanks to Foxhound for the mirrors!
Thanks to all who answered my questions on the forums!

Models based on Arma1 sample models. This mod is ONLY for use with BIS games! You are free to do anything you wish with it so long as it is for a BIS game!

v2.2 update
- Fixed some minor issues

- FIX: AI Targeting issue (zamerny point not centered).
- FIX: Some thermal textures not mapped properly.
- FIX: Aiming reticle on 9M14 was not centered.
- FIX: 9M14 3D model turret movement.

Forum topic:
- BI forums

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Tags: Brdm