Yesterday, the 115th Mechanized Infantry Battalion, with the help of 6th Squadron, engaged enemy forces in Zargabad. The enemy suffered heavy casualties in yesterday's fighting. However a small cadre of enemy units managed to successfully push back coalition forces. The 115th is still engaged in operations around its forward operating base (FOB) and is otherwise engaged at the moment. The task of clearing remaining enemy sectors in Zargabad falls to the 3rd Stryker Brigade Combat Team which is part of a combined arms battalion. Marine Attack Squadron 513 (CROSSBOW) is also prosecuting targets in the city independent of our operations. They will notify us prior to prosecuting targets.
Enemy building patrols (Enemy will patrol inside buildings and displace to other buildings every now and then.
Ability to set enemy unit numbers.
Randomly selected Weapon kits for both enemies and friendlies.
Random unit starting positions.
Randomly selected sectors as objective.
Insurgents are spread all around the city while Takistani soldiers are concentrated in and around the objective sector(s) (If you want more dispersed fighting up the amount of insurgents, if you want more units guarding the objective then raise the amount of units guarding the objective at the start of mission).
Ambient sounds (limited but there).
Ability to play the mission at Dawn/Morning/Noon or Night.
Ability to setfog.
Place the pbo file in your ArmA2 Operation Arrowhead\Missions folder.
Added ability to heal/bandage oneself after taking x amount of damage instead of just when you can't walk (as per request).
Added flare unit loadouts and enemy units will fire flares at night.
Removed ALICE ambient civ module and made my own Civilian script, I believe ALICE module (or my improper use of it) was causing an occasional savegame CTD. Have not experienced a CTD since module was replaced with my own basic script.
Added suicide bombers (very rare, let me know if you experience it)
Alteration of scripts, general script fixes
Insurgents will now hone in on your squad's sector location and move into buildings within the area, this should hopefully utilize all enemy resources.
Credits & Thanks:
Special thanks to Zonekiller for flame script code and Cameron Mcdonald for beta testing.
- BI forums
- Arma 2