Author: conKORD
Author Website:

Requirements: No addons required

Version: 1.0
Signed: Yes, serverkey included

Short description: This small addon make vehicles dependant on roads more. They drive slower and are harder to control.

Date: 2011-08-11 11:52


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before and after

Quicksand

by
conKORD


Description:
In real life roads is very valuable because they are only things that can provide to wheeled vehicles enought speed.
Counter to it in A2 vehicles can drive everywhere at full speed without chances to stuck.

What does this addon?
2 things:
    1) Increases terrainCoefficient in cfgVehicles for all basic class to make vehicles more sensitive to off road.
    2) Increases "rought" parameter in cfgSurfaces.
    With those changes off road speed of APC becomes about 40km/h, that's corresponds to the specifications. In forest and in mountains vehicles moves slower.

Affected vehicles:
All wheeled vehicles. Tracked vehicles ignores terrain type, but much slower in hills and mountains. So here is new balance: wheeled vehicles very fast at roads, tracked - cool at plains, and both of them slow at hills and mountains.

Islands currently suppurted:
Quicksand core :
all default A2+OA+BAF+PMC islands + Namalsk, Podagorsk, ToraBora, Fallujah
Additions:
qs_lingor - Island Lingor
qs_duala - Isla Duala

Looks nice, but how to force players to use it? In multiplayer, no one would want to limit their possibilities.
Use addon seeker http://www.armaholic.com/page.php?id=14025
cfgPatches: quicksand, qs_lingor, qs_duala


Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.


Included .pbos:
quicksand.pbo
qs_lingor.pbo
qs_duala.pbo


Usage:
You can place in editor module "QS show terrain rought" to get same picture.


Forum topic:
- BI forums




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