Author: UK_Force
Author Website: http://www.realitymod.com Requirements: Arma 2 Version: 0.16 BETA Signed: Yes, serverkey included Short description: This is the famous Project Reality mod for Arma 2. |
Description: The award winning Project Reality Team is proud to announce the official release of Project Reality: ARMA 2 v0.1 BETA! After countless hours of development, thousands of code changes and an intensive testing period, we are pleased to announce the general availability of the Project Reality: ARMA 2 v0.1 BETA modification. You can download and install the mod one of three ways. The easiest way is via a self-installer.exe. The second is to use Desura, a powerful digital distribution application. The final and most difficult way is to download a ZIP to manually install. To avoid any potential problems, we strongly advise all users to use either the self-installer.exe or Desura to install the mod. First BETA Release This initial release is a BETA, and therefore should NOT be considered a final product. It should also be noted that this is v0.1 of a brand new mod on a new game engine and should not be compared in anyway to the Project Reality: BF2 modification. The aim of this BETA release is for the PR Team to get quality feedback to ensure that we are progressing in the right direction with the PR:ARMA2 mod. Most of the current work we have is sitting at around 80-90% complete, but is simply not ready to be included in this initial BETA release. With that said, a lot of content has been removed and in some cases placeholders have been implemented so that we can concentrate on the more important gameplay aspect of the mod to ensure we get it right first. As with any BETA release, the quality of future releases now lies with you, the community, and the feedback you provide. As is normal with any Project Reality release, we will not take on any feedback for at least 2 weeks. This time period will allow players to adapt and fully understand the PR:ARMA2 gameplay concept before commenting. Therefore, the feedback forums will remain locked for the next 2 weeks. Features:
Added Cargo & dragging: supporting vehicle and containers (using either physical or virtual cargo). Added Hesco's & hesco structures & other fortifications (WIP) Added custom boxes, crates and containers. Added FX addon Added Mines addon
Added Squad Managements dialog - with squad locking, invites, etc. Added Various mini HUD's: compass, range finder, messages, etc. Added Question HUD (allowing yes/no responses to system or player questions). Added Respawn dialog - supporting FO's, RP's, HO's. Added ROE violation tracking Added Scoring dialog - with game mode specific stats. Added Squad comm's menus. Added Player name & Crew Names HUD. Added FlexiMenu: Rose menu for Squad menu & Interaction menu.
Added Upright vehicles which have rolled over. Requires between 1-8 players depending on size of vehicle, ATV->Truck. Added Mortar/artillery interface. (Placeholder, until next release.) Added Vehicle Maintenance system - Rearming, Repairs, Refuel at certain service points, plus offsite tyre repairs. These are manually initiated. Removed all automatic rearming, refueling and repairing from all trucks and ammo crates. Added Weapon/ammo-specific ammo supply boxes for all static mounted weapons. Eg: DSHKM MG ammo box (50Rnd 127x107) with 8 supplies.
Added CI mode
Added Opfor and Bluefor small arms weapon firing sounds. Added Apache M230 firing and impact sounds. Added impact sounds for 30mm 2A42 opfor vehicle mounted weapon (BMP and Vodnik BPPU). Added firing sounds for PKT opfor vehicle mounted MG
Added Merlin Added Chinook (Specular Map Issue - WIP) Added Apache Added Jackal Removed Jackal (BAF Lite Jackal used as Placeholder) Added SV MAN Truck Variants Removed SV MAN Truck Variants (BI MTVR Placeholder)
Added missions for Afghan Village Removed missions for Afghan Village Installation: As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ. When you are using the Steam version you can find a Steam mod installation and activation FAQ here. Swedge's Cheeky Bastard Strategy Guide for PR:Arma 2 Beta: Read it as a Google Doc here: https://docs.google.com/document/pub?id=1ysB6nmJvvy5uYkH9lQm404Vo5i-4VhPadmwiEbIpcag Project Reality: ARMA 2 v0.1 BETA Servers: For this BETA release, we will not be publicly releasing any server files. This will ensure that the official servers are populated and therefore will provide us with better overall feedback. Once the BETA has finished, we will open up server license applications as usual. The following organizations/communities have kindly agreed to provide servers during the v0.1 BETA test and are classed as the Official PR Servers for the duration of this BETA phase: Alpha Networks Official PR v0.1 Beta Test Server [@PR] Rusty In Places - Official PR v0.1 Beta Test Server [@PR] Tactical Gamer - Official PR v0.1 Beta Test Server [@PR] Kellys Heroes - Official PR v0.1 Beta Test Server [@PR] TV2 Battle.no - Official PR v0.1 Beta Test Server [@PR] BigD Gaming Community / AEF - Official PR v0.1 Beta Test Server [@PR] If you are in the market for a new game server to host Project Reality: ARMA 2, look no further than PR's officially endorsed server provider, Alpha Networks. Alpha Networks will be providing Project Reality: ARMA 2 game servers to the public at highly competitive prices, as well as dedicated servers, and first-class customer support. Project Reality: ARMA 2 Mod Support: If you encounter any problems while installing and/or playing PR:ARMA2, please check out the Project Reality Mod Support forum. If your problem has not already been posted by someone else or is not in the above known bug list, please do not hesitate to start a new thread asking for help. We will do everything we can to provide you with a solution, but we can't do anything if you don't ask first! Known Bugs and Issues: Over the last 6 months of development, the v0.1 BETA build has undergone extensive testing by our official testing team and as can be expected in a first release, there are already some known bugs. With that said, all players are encouraged to make themselves aware of these known bugs so that they we do not get repetitive bug reports. All currently known bugs are listed in the following forum thread: View the Project Reality: ARMA 2 v0.1 BETA Known Bug List Credits & Thanks: The Project Reality team would like to take a moment to thank those that have assisted us throughout this development cycle and therefore all credits in this release can be found here. PR: ARMA2 v0.1 BETA Credits In conclusion, the Project Reality Team would like to extend the usual thanks. First and foremost, Alpha Networks, for providing the Project Reality development team with critical test and build servers. Without their support, PR:ARMA2 v0.1 BETA would likely have never happened. We would also like to thank the entire PR community, the wider ARMA 2 news community and last (but certainty not least!) Bohemia Interactive for supporting Project Reality over the past 12 months. We hope you enjoy this release and we look forward to the feedback everyone provides! Project Reality would like to thank the following for their work within PR: ARMA2 v0.1 BETA: Bohemia Interactive for their fantastic cooperation whilst we have been working on PR: ARMA2 v0.1 BETA. I think I speak for all the team when I say - its been a real eye opener to see a Company so community focused. I would also like to take the opportunity to say thank you for the agreement we have with BAF, I would encourage all PR Players to download their DLC of BAF for a great gaming experience. Third Party: Mando - MMA Spooner - Various Script work CoolBox-SBS - AAS engine Dslyecxi - Inspiration for SAHUD Retired PR Developers: StalkerGB DeanosBeano Foxhound72 SNKMAN MarkXIII Other: norrin- Continued support in spare time [R-CON]NZDF CRASH - Although part of the team, he is a busy Developer elsewhere The PR: ARMA2 v0.1 Testing team BearBison (PR Tester) - Assistance with Mirror Script Lanthan (PR Tester) - Feruz Abad Resistance Mission Alpha Networks - As our Official Server Sponsor, for their invaluable continued support. Thanks to anyone we've missed who have contributed in some way Forum topic: - Armaholic forums - Project Reality forums ![]() - Arma 2 Enable javascript to be able to download from Armaholic please!
Tags: No tags
|
Thanks pr been waiting for this but seem to have to remove sound_e pbo and bi key before i could enter a server then i added them back in addons to use our 3PARA server in normal CO and now i get errors of missing sound dont think i should have to remove a game pbo to play just letting you know
Ps if you would like Sangin province hellmand 25km for insurgency let me know as ill be more than happy to let you use it as insurgency is the best game type and truly awesome on this map we use fireballs 1 but PR insurgency would suit it to a T
Heres my Rant, Simply 2 years and nothing new. Great PR Team! What have they made realistic.......Nothing!
ease up, Jacob. Like they said on realitymod.com, its a v0.1 beta release. at least you have it instead of waiting for something perfect. im sure u loved arma 2 when it was released, right?
Well, they only released 10% of the things? + I noticed they've focused on mostly the hud and general display for this release, but released a few cool things with it. For instance, they've made it so there are Base team. Yup, me and 3 guys spent most the game, loading choppers, hooking up veh, using the cable wires, and general defending. Pretty cool
Does this work with ACE???
hey, i'd like if this works wiht ACE and if it's worthy to play co wiht both ACE and PR
Why would you want ACE + PR? PR is a new version of ace imo. You don't need both enabled both are unique.
Just reading the comments here...is this mod dead? Because I remember watching them record sounds with the British Army for this, and at the time there seemed to be alot of promise.
I'd love to hear that this is still going to be worked on for a full, stable release as PR for BF2 was amazing, and Arma, in general would give you so much more scope
@KingsRoyalHussar
Pretty much. PR:BF2 is just about dead, and I knew when that one started going down that the PR:A2, which never really got off the ground, was GOING to die. The R-Mods there basically crapped on the community in 1 thread, stating they didn't like their attitudes towards them asking what was going on. I've posted on there a couple of times that the listed version is incorrect, yet they still have yet to fix it. Don't waste your time with this mod, just get ACE.
@mangeface
Ha, PR BF2 dead? Mate, have you been on recently or even ever played. With the hype of 1.0 on the horizon its busier than ever. PR BF2 is still an amazing mod.
PR A2 is a real mess right now. And the community crapped on the R-DEVs if anything. Constant moaning about a free beta. So, next time, read the whole post.
Project Reality (Maybe not with Arma 2), has the most dedicated devs you will find anywhere. They have worked for years on PR BF2 for free. They completely transformed BF2 into almost a separate entity. Its quite amazing.
Total comments : 10, displayed on page: 10