I know there's multiple air support and artillery scripts around at the moment but whilst investigating the possibilities of what FSM has to offer I decided to make an all in one solution that combines the various options into one package.
The example missions (one for A2 one for OA) uses the communication menu to call in the support (default space bar - communication) and is split into 4 different sub menus:
- Anti-personel cluster bomb
- Anti-tank cluster bomb
- Mine dispenser cluster bomb
- Laser guided
- High explosive Fire for Effect
- Willie pete Fire for Effect
Only 1 support mission can be executed at any given time (so you can't have CAS and artillery firing at the same time for example) and the mission designer can impose limits on how may times both fixed wing, rotor wing and artillery can be called (air drops are part of fixed wing), from within "Support\SupInit.sqf"
The ammo drop includes the ability to add custom code so you can use your own loadouts.
I've done my best to ensure multiplayer compatibility and haven't found any game breaking issues thus far.
Installation / Usage:
Read the included readme for detailed instructions.
Much of the code for the fixed aircraft and chopper gunships comes from Draper's Air Support Scripts although a lot has been changed/moved/replaced so many thanks goes to him for allowing people to use his code.
Also thanks to all of you guys who frequent these forums regularly handing out free support and advice and even demo scripts where needed (you know who you are) without which I doubt I would have completed this project.
And finally thanks to BIS for continuously improving and updating the series (I mean who patches a 10yr old game) when many devs/publishers would have washed their hands and walked away - BIS I salute you!
- BI forums