Date: 2011-09-10 17:30
MBG_Killhouses adds 7 new walkable buildings. These buildings are purpose-built to suit Arma 2. This means floors, doorways, rooms and the overall collision-model have been adjusted to cope well with the current collision-detection. Here is a quick overview of all the building's features:
- 1 Shoothouse
- 1 Big Warehouse
- Fully functional in Editor and Visitor3/4
- Highly precise editor-icons for easy alignment
- Averaging 100 positions per building
- Several wall-segments (Straight parts, corners, doors, gates, 3m height an 0.8m height.
- MP-Synchronized door-/gatesounds
- Breachable doors and wall-segments
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
Included pbo files:
Refer to the included readme for the classnames!
Credits & Thanks:
Toadball for providing me with a generous amount of blueprints.
DaveP, Friznit AND da12thMonkey for providing me with a tremendous amount of reference pictures
Volunteer Commando Battalion
Task Force 86
=UKTF= Tactical Realism Clan
One or more textures on these 3D-models have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information.
- BI forums
- Arma 2
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