Mondkalb informed us he released his MBG Killhouses and MBG Cindercity addons on the
BI forums.
MBG Cindercity adds a new island full of custom-made walkable structures:
- 4px per 1m² Satmap resolution
- 4m terrain cell size
- 2km² size
- 8 digit grid
- FTHUD ready
- Lifesize Copehill Down FIBUA village with authentic structures
- Mixed with BIS structures
- All buildings are enterable
- No dead-end backyards
- All BIS Modules (ALICE, Silvie, Warfare, etc) work
- All additional keypoints (FlatArea, FlatAreaCity, etc.) are available
- All civilian cars on this terrain will have british license plates registered to Brighton...
- Comes with built-in rainy shitweather.
MBG_Killhouses adds 7 new walkable buildings. These buildings are purpose-built to suit Arma 2. This means floors, doorways, rooms and the overall collision-model have been adjusted to cope well with the current collision-detection. Here is a quick overview of all the building's features:
- 5 killhouses
- 1 Shoothouse
- 1 Big Warehouse
- Fully functional in Editor and Visitor3/4
- Highly precise editor-icons for easy alignment
- Averaging 100 positions per building
- Several wall-segments (Straight parts, corners, doors, gates, 3m height an 0.8m height.
- MP-Synchronized door-/gatesounds
- Breachable doors and wall-segments

Arma 2
This is just absolutely incredible work Mondkalb!!!! I can't wait to have some fun with these.
^^Agreed :D
Very cool. Good job Mond!
got to say what a top job you have done on this 1 love the breachable walls and doors makes the game feel more real on cqb
have noticed that the big ware house disappears when on roof in the corner
No Bisigns?
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