This script allows you to add a canine patrol to attack and play sounds like a real dog.
Installation / Usage:
Copy files from the mission example to the folder of your mission and put the following in the init of the unit group leader:
_nul = [this, RACE, QUANTITY] execvm "scripts\patrullaperruna.sqf";
You can change the following values:
[this, RACE, QUANTITY]Race Valid values:
The desired amount of dogs you want in the patrol.
_nul = [this, "PASTOR", 1] execvm "scripts\patrullaperruna.sqf";
Credits & Thanks:
Team Condor (Gladiador and Kmilomore) | CLA http://www.arma2la.com
- Fixed the script to do harm. Absolute injury definitely changed relative danger.
- Sound fixes. Barking dynamic.
- Fixed initial configuration script.
- Fixed pattern of movement and persecution.
- Modified the way in which the dog detects entities. Enemies and friends.
- BI forums
- Community base Addons
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