Author: animalshadow
Author Website:

Requirements: Arma 2, Advanced Combat Environment 2 - Core, Advanced Combat Environment 2 - eXtras, Community Base addons
Island(s): Takistan
Playable options: N/A

Version: 1.03

Date: 2011-09-30 07:26


Comments: (2)
Rating:



 



Bravo Two Zero

by
animalshadow


Description:
In January 1991, during the prelude to the Coalition ground invasion of Iraq, B Squadron 22 SAS were stationed at a forward operating base in Saudi Arabia. The Squadron provided a number of long-range, similarly tasked teams deep into Iraq including three eight man patrols; Bravo One Zero, Bravo Two Zero and Bravo Three Zero. Asher lists one of the three patrols as Bravo One Niner, though it is not clear whether this is one of the same three listed by Ryan. This mission refers to the Bravo Two Zero patrol.


Background:
In January 1991, during the prelude to the Coalition ground invasion of Iraq, B Squadron 22 SAS were stationed at a forward operating base in Saudi Arabia. The Squadron provided a number of long-range, similarly tasked teams deep into Iraq including three eight man patrols; Bravo One Zero, Bravo Two Zero and Bravo Three Zero. Asher lists one of the three patrols as Bravo One Niner, though it is not clear whether this is one of the same three listed by Ryan. This mission refers to the Bravo Two Zero patrol.

On the night of 22/23 January, the patrol were transported into Iraqi airspace by an RAF Chinook helicopter, along with Bravo One Zero and their Land Rover 110 vehicles. Unlike Bravo One Zero, the patrol had decided not to take vehicles. According to McNab's account, the patrol walked 20 km (12 mi) during the first night to the proposed location of the observation post. However, both Ryan's and Coburn's accounts put the distance at 2 km (1.2 mi). Eye-witness accounts of Bedouin tribesmen, and Asher's re-creation support the Ryan/Coburn estimate of 2 km (1.2 mi). Whilst Ryan states the patrol was intentionally dropped only 2 km (1.2 mi) from the observation post because of heavy pack weights, Coburn's account suggests that the patrol was dropped closer than intended to the observation post, due to a navigational error made by the Royal Air Force. This could account for the differences in the patrol members' estimates.

According to both Ryan and McNab, the weight of their equipment required the patrol to 'shuttle' the equipment to the observation post. Four members would walk approximately 300 m, then drop their Bergens and wait. The next four would move up and drop their Bergens, then the first four would return for their jerry cans of water and bring them back to the group, followed by the second four doing the same. In this manner, each member of the patrol covered three times the distance from the drop off to the observation post.

Soon after the patrol landed on Iraqi soil, Lane discovered that they had communication problems and could not receive messages on the patrol's radio. McNab later claimed that the patrol had been issued with incorrect radio frequencies;Ratcliffe lays the blame for the faulty radios on McNab as, being the patrol commander, it was his job to make sure the patrol's equipment was working.


Tasks:
  • Damage Fiber-Optic cable.
  • Eliminate repair team(they'll come cable damaged location.
  • Destroy SCUD Lauchers(3).
  • -
    After that patrol can leave sector to the west, to Syrian border.
    OR
    To the south, to Saudi Arabia border.
    -
    But remember: you can leave sector whenever you want.


    Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.


    Changelog:
    v1.03:
    +English version.

    v1.02:
    +Fully reworked OPFOR respawn system.
    +Created safe zones, i.e. now bots won't be respawn directly before players in the middle of desert.
    +AI brain is changed.
    +Western border is changed, now is possible to leave sector to the west only 3 ways.
    +Equipment of SAS backpacks is altered, there will be no problems with their contents.
    +OPFOR don't have maps(need to be tested).
    +Created posts on roads.
    +Minor changes to time of the day and weather randomization.
    +Fixed display of date of events.
    +Start time 0620, instead of random.
    +Fixed markers and their names.
    +Minor changes to briefing.

    v1.01:
    +Added new OPFOR areas.
    +Zu-23-2 added on strategic heights.
    +Maximized the quantity Is increased and the structure opfor in different zones is changed.
    +Added civil transport.
    +Changed entrance system of repair group (now it occupies only 2-7 minutes, depending on a place of damage of a cable).
    +Fixed a bug with loss of contents of backpacks (it is still checked since I wasn't possible manage it 2nd time).
    +Fixed the message on cable destruction (there was a delay 1 minute).
    +Deleted ACE Stamina module which didn't allow to use the weapon on a back.
    +Minor changes to the civilian module.
    +Patrols added.
    +Picture is changed.
    +Added the description and a picture at a mission choice.
    +Briefing changes.
    +Hided DAC markers on the commander of group.
    +Hided DAC Zones markers.
    +Fixed a bug where, instead of equipment in a backpack there were medicines.
    +Minor changes.


    Credits & thanks:
    Mission Author: animalshadow | 7th I.D. Bayonet
    Big thanks to following people:
    For this great game: Bohemia Interactive Studio
    For main idea and beta testing : Marbod | 7th I.D. Bayonet
    For dynamic weather script: bakzz | Kill'n'Desotroy
    For beta testing:
    TITAN | 7th I.D. Bayonet
    viking | 7th I.D. Bayonet
    Vitboss | 7th I.D. Bayonet
    Padre | Kill'n'Desotroy
    Ezhov | Kill'n'Desotroy
    Ruff | Kill'n'Desotroy
    And all of those who helped me with this mission .


    Forum topic:
    - BI forums



    - Arma 2
    - Advanced Combat Environment 2 - Core
    - Advanced Combat Environment 2 - eXtras
    - Community Base addons
    - ACRE - Advanced Combat Radio Environment (optional)
    - BAF (optional)




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