informed the community on the BI forums
the Take On Helicotpers Pre Order Beta has been released today.
Customers who’ve pre-ordered will receive a CD-Key via email, this CD-Key unlocks the Pre-Order beta!
Quote Jay Crowe :
Accessing the beta program is very simple! Once you pre-order Take On Helicopters from one of our official Digital Download partners you are officially registered for the Take On Helicopters beta program!
Customers who’ve pre-ordered will receive a CD-Key via email, this CD-Key unlocks the Pre-Order beta as well as the full retail game, when it’s released on Thursday, October 27th.
The Pre-Order Beta offers a generous variety of content, including:
For more details on these features, check out our official website!
- A 30x30km section of our Seattle terrain
- Three singleplayer scenarios
- Three Time Trial courses
- Three Tutorials
- An MP scenario
- Our powerful 2D Mission Editor
It almost goes without saying that this is the Pre-Order Beta build. The final Version will have more content, fixes, and optimisation! The Pre-Order Beta is similar to the Community Preview in that we aim to update the data when we can, partly based upon your feedback!
Below we've included a copy of the read me, which includes the latest 'known issues'. We look forward to receiving your feedback!
The Community Issue Tracker is also kindly providing a project category to post issues to directly, which is useful for identifying/keeping a track of known issues.
Additionally Jay Crowe
did sent us some more news before the weekend but due to me being extremely busy with work I could not post this earlier.
Make sure to check this out as it contains some cool new features and info!
Our brave boys are taking on La Ville-Lumière at the 6th Annual Paris simulations expo, starting today, September 30 through until Oct 2!
To support them in their effort, we’ve created a helicopter-load of new assets, which you may greedily feast your eyes upon below.
We hunted down two of our top men to answer a few questions on programming Take On Helicopters, created some brand new screens, complied a technology check-list aaaand last but not least, put together a new video showcasing a small part of our rope simulation: sling-loading!
Here’s an extract from the full interview with a couple of Bohemia Interactive’s Senior Programmers, Frantisek Novak and Jan Kadlec:
How does Take On Helicopters differ to the previous projects of which you’ve been a part?
Frenkee: Take On is, from my point of view, a different game, when compared with OA or A2. OA was “just” an A2 extension, that is, the underlying gameplay was same – the goal was to add new features and improve/fix existing features.
Řrřola: There is more data in TKOH than in any previous BI game. In A2OA the designers tried to work inside the constraints of the engine; in TKOH they overrun them and tell the coders to make it work.
Be sure to read the full interview across on the main Bohemia Interactive page, along with a whole bunch of new screenshots!
The new video below demonstrates a little of the sling-load aspect of our rope simulation!
We’ve created a small ‘technology check-list’, where we've tried to be honest about what our flight dynamics are capable of, and where we see room for improvements, as we support the game after its launch on October 27!
Leave your thoughts, ideas and feedback about Take On Helicopters on our forums here
Take On Helicopters
!!THIS IS THE PRE-ORDER BETA BUILD. THE FINAL VERSION WILL HAVE MORE CONTENT, FIXES AND OPTIMIZATIONS!!
Copyright © 2011 Bohemia Interactive. All rights reserved.
For detailed information about the contents of the pre-order Beta version, please visit: http://takeonthegame.com/take-on-pre-order-beta/
Please use English, even though other languages may be listed as available. Translations are currently in progress.
* Ambient road traffic may appear and disappear at crossroads
* A black circle on the terrain sometimes follows the player's position
* Sometimes Checkpoints are not triggered when flying through them
Please visit our community forums for troubleshooting any issues you may have, leave feedback or generally discuss the game: http://forums.bistudio.com/
• Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz or faster
• 2 GB RAM
• NVIDIA GeForce 8800GT or ATI Radeon 4850 with Shader Model 3 and 512 MB VRAM or faster
• Windows XP / Vista / 7
• DVD (Dual Layer compatible) for DVD version, 10 GB free HDD space
• DirectX®: 9.0c
Autorun (DVD version only):
When you place the Take On Helicopters™ DVD in your PC’s disk tray and close it, the Autorun application should start.
If it does not, you can find it on your DVD drive’s root folder (Autorun.exe). The Autorun menu gives you
several options, such as viewing the readme file, visiting the Bohemia Interactive website and of
course installing the game.
To install the game, please follow the instructions provided in the setup process (TKOH_Pre-Order_Beta.exe).
If you encounter a problem installing DirectX during the installation, please update DirectX manually. DirectX February 2010 is required in order to run the game, you can find it at http://www.microsoft.com/directx
Main website: http://www.takeonthegame.com
Developed by: http://www.bistudio.com
Community wiki: http://www.community.bistudio.com
- Please, make sure that you have the original DVD.
- Uninstall Take On Helicopters completely from the Startmenu.
- Manually erase all data found in the installation folder of Take On Helicopters
- Install Take On Helicopters from scratch again.
If at any point during a mission you become stuck, or the mission does not progress it is recommended that you restart the mission from the beginning.
If the mission looks too hard for you, restart it as well with lower difficulty or try a different approach. Missions can be played differently every time.
If you encounter any sound or graphical issues while running the game, please make sure you have installed the latest versions of your hardware drivers and try to tweak your audio and video options.
Copyright © 2011 Bohemia Interactive. All right reserved.
Full end user license agreement is found in the game manual.
Check back here to track any new updates, but for now, we hope you enjoy Taking On Helicopters!