Author: Xeno426
Author Website:

Requirements: Arma 2

Version: 1.1
Signed: Yes, serverkey included

Short description: This pack is an update of modEmMaik's DKMM RAH66 Comanche

Date: 2011-11-10 12:26

Comments: (4)


TGW RAH-66 Commanche

modEmMaik & Xeno426

This pack is an update of modEmMaik's DKMM RAH66 Comanche to OA standard. Many of the bugs with the original model have also been fixed, and several new features (like damage states for the body) have been applied. The original texture has been changed, and a template has been provided.

Changes from the original:
    - Fixed the wreck falling into the ground
    - Fixed hits on hull displaying as mud impacts
    - Fixed lack of proper penetration values for different parts of the aircraft
    - Fixed weapon display names
    - Added limited translations for several mod objects (weapons, descriptions, etc)
    - Removed USAC faction; variants that were once USAC are now part of the BIS US Army faction
    - Skins swapped; USMC now has green scheme skin, while US Army has default gunmetal grey skin
    - Added flare countermeasures
    - Added OA radar and lock warning systems
    - Added thermal mapping on the vehicle skin
    - Added new fire modes for XM301
    - Added thermal imaging and zeroing for the gunner
    - Improved rotor blur
    - Improved fire geometry
    - Improved rvmat settings
    - Made use of some of the sound files provided in the original mod
    - Reworked inheritencies of many mod objects

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.

Included .pbo files:

The overall skin may be changed using hiddenSelectionsTextures:
hiddenSelections[]={"camo1", "custom_map"};
The main gun has two magazines to choose from, "modem_dkmm_500Rnd_XM301" (500 rnd magazine) and "modem_dkmm_320Rnd_XM301" (320 round magazine). As a note of realism, the planned loadout would have been more commonly 320 rounds.

Known issues:
Fire Geometry could still be better. I'm working on my (simple) modeling skills for it.

Credits & Thanks:
- DKM-Mod team for original model
- modEmMaik & Cyborg11 for giving permission to modify the model
- [GLT]Myke and zGuba for lots of help and pointers
- SGT_SAVAGE for the new rotor and engine sounds

- New engine and rotor sounds (thanks to SGT_SAVAGE)
- Fixed a shadow lod issue with regards to the rotor blades
- Re-enabled the pilot's ability to open and close the weapons bay

- Initial Public Release

- Internal test version

Forum topic:
- BI forums

- Arma 2

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