Requirements: No addons required
Date: 2007-07-01 12:40
Arma OFPEC Blood Effects
This AddOn seriously increases the gore factor in ArmA.
It is not recommended for use by children under the age of 15 years.
Whenever a unit is damaged, the “Hit” eventhandler causes the blood scripts ( Within OFPEC_Blood.sqs ) to be run.
- Damage from bloodloss ( Requires blood_bleeding_bloodloss_disable = false to enable )
- Multiplayer compatible
Just extract the pbo(s) file(s) into your ArmA\Addons folder or use the modfolder method (recommended).
Copy ArmA_OFPEC_Blood.Intro to your mission directory and preview in the editor.
In the init.sqs of your mission put:  exec "ArmA_OFPEC_Blood\Blood_Init.sqs"
Reduced the slight lag each time a blood spray is initiated
Added new variables for blood z velocity, removed blood_particle_vertshift
Added a new variable (blood_particle_spreadfactor) which determines the probability distribution of blood in the spray
Added a new variable (blood_particle_color) which sets the colour of the blood spray
Added a new variable (blood_particle_disable) which disables blood particles
Added a new variable (blood_object_disable) which disables blood splatters
Big code changes to make blood splatter more realistic (more blood closer to the casualty,
blood splats now happen exactly when the particles hit the ground). Still not as efficient as I
want it, so wait out for 1.4...
added 'blood_bleeding_life' - sets how long 'bleeding' objects remain before disappearing.
Many defaults changed to make the blood splatter and bleeding less processor-intensive and
A list of objects for bleeding can now be specified (and the actual object chosen is randomly
You can now specify damage from bloodloss (must set blood_bleeding_bloodloss_disable =
false) to enable.
Different decrypted config.bin file now utilised as required (see Advanced Installation below).
Parameters to blood_init.sqs in config.cpp now work as expected (use the new config.cpp as
per Advanced Installation).
Multiplayer works (blood splatter, bleeding and damage from bloodloss). No in-mission
changes required, and the seperate 'server' game logic unit is not required.
Blood objects updated by Asmodeus.
Added support for blood to be defined in a decrypted config.bin file (see Advanced Installation below). This allows blood to be enabled for ALL units in ALL missions and campaigns.
Dripping blood now has a minor random position, and comes up through the ground rather than simply appearing.
Default maximum number of blood particles reduced to 400 to reduce lag.
Moved all initialisation from blood_squit.sqs to blood_init.sqs
Concept by Igor Drukov
Scripting / PBO compilation by snYpir
Default blood objects by Asmodeus
Converted to Armed Assault by =\SNKMAN/=
The authors take no responsibility for this AddOn it is meant to be used by adults.
The authors ask mission makers to include a warning similar to this in missions that utilise this AddOn.
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