This simple script simulates a bombing.
It comes with a mission as a demo version. Extract the folder to your ArmA2\other Profiles\Yournick\Missions and load it in the editor.
Nul = [x,y,z,w] execVM "maxbombing.sqf"
x = target bombing
y = choise type bombing:
2 = medium
3 = heavy
z = ray of bombing
w = time bombing (in seconds)
Nul = [player,1,150,60] execVM "maxbombing.sqf"