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Road Painter 2byHomer Johnston Description: Road Painter 1 produced a file which you could import in Visitor using "road networks". Road Painter 2 generates dumb objects, the same as houses and fences - quite a drastic difference. I eventually abandoned the Road Painter 1 project because it gave me so many limitations (and because I didn't quite have enough experience to code something as complex)... this rewrite gives me more freedom. Installation: 1) Move the included folder, "_Road_Painter2.TerrainName", into your "...\Documents\ArmA 2 Other Profiles\Username\Missions" folder 2) Rename the suffix ".TerrainName" to your own terrain 3) Move the included folder, "@HOMJ", into your "...\ArmA 2 Operation Arrowhead" folder 4) Launch ArmA loading @HOMJ and your terrain as addons. The supplied .cmd file is optional to help with this (see video) Road Painter 2 - Demo Video v0.3
In this video you find:
- Installation of folders/files - Setting up for your island - Starting the tool (loading ArmA2 and the mission) - Overview of interface - Drawing a road - Using the terrain smoother - Saving/Loading session - Exporting roads/XYZ - Finding exported files - Setting up Visitor for importing roads - Importing road path files - Importing XYZ file Notes: Questions, comments, bugs, suggestions, maybe even offers for help are welcome! Currently on the future to-do list, in order of priority, are: 1) See if I can add train tracks to the system Changelog: v0.3 - added terrain smoother - file in/out operations (saving session exporting road paths to file) - several misc. UI improvements - several bug fixes v0.2 - added Operation Arrowhead road definitions - fixed panning issue with windowed or 3D res other than 100% v0.1 - initial release Forum topic: - BI forums Enable javascript to be able to download from Armaholic please!
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For what it is worth, make one for arma 3. I love the editor. Shame I cannot use it in the upcoming arma 3.
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