Author: Monovdd
Author Website:

Requirements: Arma 2, Advanced Combat Environment 2 OA - Core, Community Base Addons

Version: 0.1

Short description: EODmyDog is a script that extends the gameplay in Arma 2 CO, and takes the role of combat engineer to another level.

Date: 2011-12-10 08:44


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EODmyDOG

by
Monovdd


Description:
EODmyDog is a script that extends the gameplay in Arma 2 CO, and takes the role of combat engineer to another level. This script invokes a dog companion for the Engineer, with which he can search for mines in a specific area, looking for explosives in objects or units and attack enemies.


Features:
Unlike other scripts, EODmyDOG has a menu that facilitates user interaction and makes the script user-friendly. Also it has a way to detect explosives that is fully compatible with ACE.


Installation / Usage:
You must complete the following steps to make the script work on your mission:
1) In init.sqf file copy the following line in a new line:
#include "\x\cba\addons\main\script_component.hpp"
2) In Description.txt file copy the following lines into a new line:
#include <scripts\EODmydog\files\sounds.hpp>
#include <scripts\EODmydog\files\c_ui.hpp>
#include <scripts\EODmydog\files\EODD.hpp>
Note: If you want to add sounds to your mission and want to use EODmyDOG, you must modify the file sounds.hpp, which is located in the path: scripts \ EODmydog \ files \
This file contains CfgSounds class that normally meets mission sounds. Here you must add the name of the sound and the path to it.
3) Once done steps 1 and 2, add the following line to the INIT of unit in the editor that you want to have EODmyDOG. Make sure the unit is controlled by a player; otherwise the script will not work.
_nul = [this] execvm "scripts\EODmydog\files\EODmydog_INIT.sqf";
4) Put in your mission via editor the functions module (BIS Module)
5) Enjoy EODmyDOG. Don’t forget to thank. It costs nothing.


Media:



Multiplayer notes:
Works perfectly on dedicated servers as well as non-dedicated servers. (The server must be configured to support ACE).


Credits & Thanks:
Author - Monovdd (Carlos Alberto Arango Schütz)
CAA (http://armacaa.com), Scar and Paranoik for testing.
Credits to Rommel for the C_UI dialog framework used, and for the original scripts whch have been extended.


Forum topic:
- BI forums



- Community Base Addons
- Advanced Combat Environment 2 OA - Core
- Arma 2




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