Chinook Down
by
TAW_Lucky
Description:
A team of US Army Delta soldiers is en route to an isolated OP (Observation Post) to reinforce for an anticipated attack. But en route, they are shot down in enemy territory. They must make their way on foot to the OP, while hostile footmobiles attempt to kill/capture them. Once at the OP, they must fend off any remaining attackers.
Intel:
Once the helo crash landing is complete, you must get clear of it before it explodes!
Hostiles are on foot, carrying a variety of weapons
ROE: Weapons free!
Avoid villages, as more insurgents will be found there.
Terrain is rugged, with many rocks and rolling hills and a few big mountains
Objectives:
Keep your squad alive as you move to the OP
Defend the OP from enemy assault!
Features:
Scaling: Mission scales to the number of players playing
Randomization: Mission is highly randomized, from crash location to enemy units/size
Customizable: choose enemy groups’ sizes, time of day, # revives
Installation:
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.
Assets:
It’s just your squad and what you have with you, until you get to the OP.
You do have Mobile Respawn, but it’s mainly for anyone joining late. If the team wipes, you must start over. There is no respawn point!
Once at the OP, you can find a wide array of ammo and a HMMWV w/Mk19 to use.
Logistics:
PLAYER SLOTS? has 1 squad of 15 slots each, with two medic slots.
REVIVE/RESPAWN? Norrin: medics have 25/25 revives/bandages; others have 5/5. Mobile Respawn on the first Medic. The only respawn point is the Mobile. 1 minute wait to respawn.
VIEW DISTANCE ADJUST? Sinky’s View Distance scripts in use
VEHICLE RESPAWN & REPAIR? Not applicable
AMMO ACCESS? Weapons are assigned by slot. Most operators are carrying M4A3’s, with up to two MG gunners per squad possible, with Mk48s.
RE-ARMING VEHICLES? Not applicable.
OTHER? Players start in the Chinook at a random location around the map, where it suffers a SAM attack and crash lands. You have a minute to get clear of it before it explodes. The enemy groups are randomly spawned around you in various directions. Their size and spawn location will vary each time the mission is run.
DIFFICULTY SETTING: There is a choice under Parameters in the MP menu to allow “Easier”, “Average”, “Harder”, or “Nasty” difficulty level. This governs how many hostiles spawn per group. Default is “Average”. Whoever is Server Admin can make the choice.
Changelog:
v0.81
added Wolffe's MIP
v0.8
fixed Time Of Day option
changed default time to 1300.
v0.7:
spiffy smoke effects added!
v0.6:
now has difficulty level (easy, average, hard, Nasty)
added scalable enemy group sizes, based on # of players
still have trouble with engine smoke showing up on clients
v0.5d:
added set weapons for each unit in semi-realistic Delta assignments, with no long scopes

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ToraBora
Enable javascript to be able to download from Armaholic please!
for more then 90% og the mission theres a white screen and like 2 mins in to the mission i just die during the white screen
This mission looks great! Please make a version for the Takistan map.
@Acornsbest: the "white screen" should start the mission, fade out after about 10 seconds, then come back 5 seconds later, and fade out after about 5 more. That should be it. I've never seen anything like you're describing in all the tests I've done, so it's odd to hear that. We've run it in SP, Hosted and Dedicated environments.
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