This addon provides signal panel markers for ground-to-air communications. The intent of this addon is to help MP scenarios. SP scenarios can benefit too by using the editor settings listed below.
The use of signal panel markers in Real Life is used when radio comms are either undesired or impossible. The in-game signal panels are modelled on real-life signal markers. In-game communications between players in MP are enhanced by providing ground troops with an instant way to mark their position for overhead CAS units, resupply units, etc. and communicate basic game-relevant information.
The signal panels are available in red, yellow, and purple. There are 7 different signal panel arrangements in each color for a total of 21 different signal panel choices:
1. Triangle - Land Here
2. Directional Arrow
3. X - Unable/Negative
4. W - Require Mechanic
5. Chevron - Require Ammo
6. I - Require Medical Assistance
7. L - Require Fuel
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ
When you are using the Steam version you can find a Steam mod installation and activation FAQ here
Included .pbo files:
The signal panels are available in an ammo crate found under Ammo > "Signal Panels - Crate" in the editor.
There are two different ways to use the signal panels. The basic method is via the loadout inventory. The signal panels occupy an Item slot (same as compass, gps, etc) and are used by simply dropping them from the inventory. When done, simply pick up the marker to return it to your loadout inventory.
Use in the mission editor / scripting:
The second way to use the panels is via the mission editor (or scripts). Mission editors can place the signal panels in-game. They are located in the editor under Empty > "Objects (Military)". Note that the only RED panels are available in the editor! Use setObjectTexture to switch to Yellow or Purple markers. Here are mission editor examples that use the included colors:
this setObjectTexture [0, "\pook_signalpanel\data\panel_purple.paa"];
this setObjectTexture [0, "\pook_signalpanel\data\panel_yellow.paa"];
this setObjectTexture [0, "\pook_signalpanel\data\panel_red.paa"];
SP missions can also use a script solution with the addMarker command to provide the AI a marked location at the signal panel. This could potentially be used for MP rescue or resupply missions. See the BIS Wiki for more details: http://community.bistudio.com/wiki/createMarker
- The markers are placed 0.3 meters above the terrain to avoid terrain clipping, but some clippin may still occur in certain areas.
Credits & Thanks:
Thanks to BIS for the Armaverse!
Mod by hcpookie - e-mail:
- Initial Release
- BI forums