Date: 2012-02-21 07:48
Small island featuring wild high grounds surrounded by low narrow coastal continuous area.
A deep fjord nearly cuts the island in two part ... at the end of the fjord, a naval base. Of course in the initial project these base must have been an underground subs base but I have not found a model fitting my need so atm, it's just a naval base.
All along the coast military bases, farms, villages and ruined villages are to be found. There is a small town, an harbour and some factories in the South. A main airbase is set in the West. Nearby, a town built as a CQB training area.
This terrain is loosly based upon my experiences as a gamer in various PvP missions as well as PvP games such as BF: Bad Company 2.
This terrain have been built with PvP ot TvT in mind, AI are not at ease on it.
This terrain is unfit for Quad and Strikers for they tend to make to tumble in various parts of the island.
This terrain is not fit for tanks battle, too much rocks everywhere ...
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
Credits & Thanks:
Mondkalb for his MBG Killhouses 1.0
All my ADO team mates
and of course
BI for this superb, adictive game
- Modified island picture in GUI,
- Added "Mischa" -a small town- in the North-West using open ArmA2 houses,
- Added "Radio Station"
- Modified size and amount for "rockwall" rocks, used for cliffs,
- Many small objects placement modifications.
v 0.7 & 0.8 beta
- test versions - not publicly released
- first public version
All previous version were privately released for the Clan ADO
- BI forums
- MBG Killhouses
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